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错别字 #92

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leibaozai opened this issue Apr 12, 2018 · 1 comment
Open

错别字 #92

leibaozai opened this issue Apr 12, 2018 · 1 comment

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@leibaozai
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1、11章基于定时器的动画-->11.1定时帧
清单11.2 通过测量没(每)帧持续的时间来使得动画更加平滑
2、11章基于定时器的动画-->11.2物理模拟
我们实际上实(是)在按需要在计算。意义在于我们可以根据用户输入实时修改动画的逻辑,或者和别的实
时动画系统例如物理引擎进行整合。(Ps:(例如物理引擎)加上括号效果更好)
但即使模拟2D的物理效果就已近(已经)极其复杂
3、12章性能调优
但是这些仅仅阶段(阶段)仅仅发生在你的应用程序之内,在动画在屏幕上显示(显示在屏幕上)之前仍然有
更多的工作。
4、13章高效绘图
这就避免了阻塞用户交互而且能够利用多核心新片(芯片)来更快地绘制。

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