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Workaround for the problem:
Disabling Environment Lighting makes transparency work fine without issues. My guess is that internally there are too many shader instructions when everything is combined.
The text was updated successfully, but these errors were encountered:
Computer specs:
Processor: Core 2 Duo 2.66 Ghz
Memory: 4GB DDR2 800Mhz
Graphics: Nvidia Geforce 9500 GT, 3Gb vram
Operating system:
Bodhi Linux 7.0 (Ubuntu 22.04)
Range Engine version: 1.5
Description of the problem:
Any object becomes black or renders incorrectly when transparency is enabled.
Video showing the problem:
https://youtu.be/iL97aCDToxI
Workaround for the problem:
Disabling Environment Lighting makes transparency work fine without issues. My guess is that internally there are too many shader instructions when everything is combined.
The text was updated successfully, but these errors were encountered: