Make a sphere particle system using raylib #2754
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how should they move? using what algorithm? you could use a shader to do this, or simpler depth sorted billboards, using simple trig, have them at a set distance from the origin, and rotate on two axes, you can then mess with the two axis angles to have them move round the globe shape here's an old blog post I did which will help you with billboards.... |
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don't forget to post back here so we can all enjoy the effect ! |
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how should they move? using what algorithm?
you could use a shader to do this, or simpler depth sorted billboards, using simple trig, have them at a set distance from the origin, and rotate on two axes, you can then mess with the two axis angles to have them move round the globe shape
here's an old blog post I did which will help you with billboards....
https://bedroomcoders.co.uk/raylib-billboards-advanced-use/