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Commit 350a4fe

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author
dima.am
committed
Fix building for Stride
1 parent 378c7f3 commit 350a4fe

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+22
-7
lines changed

1 file changed

+22
-7
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src/Myra/Graphics2D/RenderContext.cs

Lines changed: 22 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -47,8 +47,6 @@ public partial class RenderContext : IDisposable
4747
FilterMode = TextureFilterMode.Default
4848
};
4949

50-
private bool IsAnisotropicFilteringOn = false;
51-
5250
private static RasterizerState UIRasterizerState
5351
{
5452
get
@@ -121,6 +119,7 @@ internal Rectangle DeviceScissor
121119
}
122120
}
123121

122+
private bool _isAnisotropicFilteringOn;
124123

125124
public Rectangle Scissor
126125
{
@@ -271,7 +270,7 @@ public void Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? s
271270
/// <param name="depth"></param>
272271
public void Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 scale, float depth = 0.0f)
273272
{
274-
SetTextureFiltering(IsAnisotropicFilteringOn ? TextureFiltering.Anisotropic : TextureFiltering.Nearest);
273+
SetTextureFiltering(_isAnisotropicFilteringOn ? TextureFiltering.Anisotropic : TextureFiltering.Nearest);
275274
color = CrossEngineStuff.MultiplyColor(color, Opacity);
276275
scale *= Transform.Scale;
277276
rotation += Transform.Rotation;
@@ -455,9 +454,8 @@ public void Begin()
455454
UIRasterizerState,
456455
null);
457456
#elif STRIDE
458-
var samplerState = _textureFiltering == TextureFiltering.Nearest ?
459-
MyraEnvironment.Game.GraphicsDevice.SamplerStates.PointClamp :
460-
MyraEnvironment.Game.GraphicsDevice.SamplerStates.LinearClamp;
457+
var samplerState = SelectedSamplerState();
458+
461459
_renderer.Begin(MyraEnvironment.Game.GraphicsContext,
462460
SpriteSortMode.Deferred,
463461
BlendStates.AlphaBlend,
@@ -471,6 +469,7 @@ public void Begin()
471469
_beginCalled = true;
472470
}
473471

472+
#if MONOGAME || FNA
474473
private SamplerState SelectedSamplerState()
475474
{
476475
switch (_textureFiltering)
@@ -485,6 +484,22 @@ private SamplerState SelectedSamplerState()
485484
throw new ArgumentOutOfRangeException();
486485
}
487486
}
487+
#elif STRIDE
488+
private SamplerState SelectedSamplerState()
489+
{
490+
switch (_textureFiltering)
491+
{
492+
case TextureFiltering.Nearest:
493+
return MyraEnvironment.Game.GraphicsDevice.SamplerStates.PointClamp;
494+
case TextureFiltering.Linear:
495+
return MyraEnvironment.Game.GraphicsDevice.SamplerStates.LinearClamp;
496+
case TextureFiltering.Anisotropic:
497+
return MyraEnvironment.Game.GraphicsDevice.SamplerStates.AnisotropicClamp;
498+
default:
499+
throw new ArgumentOutOfRangeException();
500+
}
501+
}
502+
#endif
488503

489504
public void End()
490505
{
@@ -523,7 +538,7 @@ public void Dispose()
523538

524539
public void SetAnisotropicFilteringMode(bool isAnisotropicFiltering)
525540
{
526-
IsAnisotropicFilteringOn = isAnisotropicFiltering;
541+
_isAnisotropicFilteringOn = isAnisotropicFiltering;
527542
}
528543
}
529544
}

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