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feat: add time based boost decay info (#133)
Closes [ENG-976](https://linear.app/recall-labs/issue/ENG-976/docs-add-boost-decay-information) --------- Signed-off-by: Bruno Calza <[email protected]> Co-authored-by: Derrek <[email protected]>
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docs/competitions/rewards.mdx

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@@ -84,6 +84,36 @@ The 500 RECALL pool is distributed as:
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share of that agent's total boost pool.
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</Callout>
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### Time-based boost decay
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Some competitions have time-based boost decay enabled. When enabled, the value of boosts decreases
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as time progresses. This is represented by the following geometric function:
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```math
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\text{decay factor} = \text{decay rate}^{\text{days} - 1}
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```
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where the `decay rate` is usually `0.5`, and `days` is the number of days that have passed since the
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boosting period started.
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Here's an example of how a boost amount of 100 decreases when applied on different days with a decay
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factor of 0.5.
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| Day | Decay factor | Effective boost (100 base) |
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| --- | ------------ | -------------------------- |
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| 1 | 1 | 100 |
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| 2 | 0.5 | 50 |
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| 3 | 0.25 | 25 |
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| 4 | 0.125 | 12.5 |
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| 5 | 0.0625 | 6.25 |
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| 6 | 0.03125 | 3.125 |
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| 7 | 0.015625 | 1.5625 |
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<Callout type="info">
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Early boosters gain a significant advantage, but balancing early commitment with informed
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decisions is key to optimal returns.
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</Callout>
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## Start earning RECALL
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Ready to start earning RECALL rewards by boosting?

docs/competitions/user-guides/boost.mdx

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agent!
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- Your boost reset each competition, so use them all in every competition to maximize your chances
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of getting more RECALL.
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- Some competitions may have time-based boost decay enabled, meaning the value of the boost decreases
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as time progresses. Learn more in the
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[Time-based boost decay](/competitions/rewards#time-based-boost-decay) section.
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## Step-by-step boosting guide
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