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euler: use enum and static values for EULER ORDER, remove some macros
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-46
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+39
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include/cglm/euler.h

+39-46
Original file line numberDiff line numberDiff line change
@@ -65,14 +65,8 @@
6565
* rotates v around Z by c radians.
6666
*/
6767

68-
#define EulFrmS 0
69-
#define EulFrmR 1
70-
#define EulFrm(ord) ((unsigned)(ord)&1)
71-
#define EulRepNo 0
72-
#define EulRepYes 1
7368
#define EulRep(ord) (((unsigned)(ord)>>1)&1)
74-
#define EulParEven 0
75-
#define EulParOdd 1
69+
#define EulFrm(ord) ((unsigned)(ord)&1)
7670
#define EulPar(ord) (((unsigned)(ord)>>2)&1)
7771

7872
/*! this code is merely a quick (and legal!) way to set arrays,
@@ -83,61 +77,60 @@
8377
#define EulAxJ(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)]))
8478
#define EulAxK(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)]))
8579
#define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord))
80+
8681
/*! EulGetOrd unpacks all useful information about order simultaneously. */
8782
#define EulGetOrd(ord,i,j,k,h,n,s,f) \
8883
{unsigned o=(unsigned)ord;f=o&1;o>>=1;s=o&1;o>>=1;\
8984
n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;}
90-
/*! EulOrd creates an order value between 0 and 23 from 4-tuple choices. */
91-
#define EulOrd(i,p,r,f) (((((((i)<<1)+(p))<<1)+(r))<<1)+(f))
92-
93-
/* EulOrd first param: X = 0, Y = 1, Z = 2 */
94-
95-
/*! Static axes */
96-
#define GLM_EUL_XYZs EulOrd(0,EulParEven,EulRepNo,EulFrmS)
97-
#define GLM_EUL_XYXs EulOrd(0,EulParEven,EulRepYes,EulFrmS)
98-
#define GLM_EUL_XZYs EulOrd(0,EulParOdd,EulRepNo,EulFrmS)
99-
#define GLM_EUL_XZXs EulOrd(0,EulParOdd,EulRepYes,EulFrmS)
100-
#define GLM_EUL_YZXs EulOrd(1,EulParEven,EulRepNo,EulFrmS)
101-
#define GLM_EUL_YZYs EulOrd(1,EulParEven,EulRepYes,EulFrmS)
102-
#define GLM_EUL_YXZs EulOrd(1,EulParOdd,EulRepNo,EulFrmS)
103-
#define GLM_EUL_YXYs EulOrd(1,EulParOdd,EulRepYes,EulFrmS)
104-
#define GLM_EUL_ZXYs EulOrd(2,EulParEven,EulRepNo,EulFrmS)
105-
#define GLM_EUL_ZXZs EulOrd(2,EulParEven,EulRepYes,EulFrmS)
106-
#define GLM_EUL_ZYXs EulOrd(2,EulParOdd,EulRepNo,EulFrmS)
107-
#define GLM_EUL_ZYZs EulOrd(2,EulParOdd,EulRepYes,EulFrmS)
108-
109-
/*! Rotating axes */
110-
#define GLM_EUL_ZYXr EulOrd(0,EulParEven,EulRepNo,EulFrmR)
111-
#define GLM_EUL_XYXr EulOrd(0,EulParEven,EulRepYes,EulFrmR)
112-
#define GLM_EUL_YZXr EulOrd(0,EulParOdd,EulRepNo,EulFrmR)
113-
#define GLM_EUL_XZXr EulOrd(0,EulParOdd,EulRepYes,EulFrmR)
114-
#define GLM_EUL_XZYr EulOrd(1,EulParEven,EulRepNo,EulFrmR)
115-
#define GLM_EUL_YZYr EulOrd(1,EulParEven,EulRepYes,EulFrmR)
116-
#define GLM_EUL_ZXYr EulOrd(1,EulParOdd,EulRepNo,EulFrmR)
117-
#define GLM_EUL_YXYr EulOrd(1,EulParOdd,EulRepYes,EulFrmR)
118-
#define GLM_EUL_YXZr EulOrd(2,EulParEven,EulRepNo,EulFrmR)
119-
#define GLM_EUL_ZXZr EulOrd(2,EulParEven,EulRepYes,EulFrmR)
120-
#define GLM_EUL_XYZr EulOrd(2,EulParOdd,EulRepNo,EulFrmR)
121-
#define GLM_EUL_ZYZr EulOrd(2,EulParOdd,EulRepYes,EulFrmR)
85+
86+
typedef enum glm_eul_order {
87+
/*! Static axes */
88+
GLM_EUL_XYZs = 0,
89+
GLM_EUL_XYXs = 2,
90+
GLM_EUL_XZYs = 4,
91+
GLM_EUL_XZXs = 6,
92+
GLM_EUL_YZXs = 8,
93+
GLM_EUL_YZYs = 10,
94+
GLM_EUL_YXZs = 12,
95+
GLM_EUL_YXYs = 14,
96+
GLM_EUL_ZXYs = 16,
97+
GLM_EUL_ZXZs = 18,
98+
GLM_EUL_ZYXs = 20,
99+
GLM_EUL_ZYZs = 22,
100+
101+
/*! Rotating axes */
102+
GLM_EUL_ZYXr = 1,
103+
GLM_EUL_XYXr = 3,
104+
GLM_EUL_YZXr = 5,
105+
GLM_EUL_XZXr = 7,
106+
GLM_EUL_XZYr = 9,
107+
GLM_EUL_YZYr = 11,
108+
GLM_EUL_ZXYr = 13,
109+
GLM_EUL_YXYr = 15,
110+
GLM_EUL_YXZr = 17,
111+
GLM_EUL_ZXZr = 19,
112+
GLM_EUL_XYZr = 21,
113+
GLM_EUL_ZYZr = 23
114+
} glm_eul_order;
122115

123116
/*!
124117
* @brief build matrix from euler angles
125118
*
126-
* @param[in] ea [Xangle, Yangle, Zangle, OrderCode]
119+
* @param[in] ea [Xangle, Yangle, Zangle]
127120
* @param[out] dest rotation matrix
128121
*/
129122
CGLM_INLINE
130123
void
131-
glm_eul_mat4(vec3 ea, int order, mat4 dest) {
124+
glm_eul_mat4(vec3 ea, glm_eul_order order, mat4 dest) {
132125
float ti, tj, th, ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
133-
int i, j, k, h, n, s, f;
126+
int i, j, k, h, parOdd, repYes, frmR;
134127

135-
EulGetOrd(order, i, j, k, h, n, s, f);
128+
EulGetOrd(order, i, j, k, h, parOdd, repYes, frmR);
136129

137-
if (f == EulFrmR)
130+
if (frmR == 1)
138131
glm_swapf(&ea[0], &ea[2]);
139132

140-
if (n == EulParOdd)
133+
if (parOdd == 1)
141134
glm_vec3_negate(ea);
142135

143136
ti = ea[0]; tj = ea[1]; th = ea[2];
@@ -149,7 +142,7 @@ glm_eul_mat4(vec3 ea, int order, mat4 dest) {
149142
cc = ci * ch; cs = ci * sh;
150143
sc = si * ch; ss = si * sh;
151144

152-
if (s == EulRepYes) {
145+
if (repYes == 1) {
153146
dest[i][i] = cj;
154147
dest[i][j] = sj * si;
155148
dest[i][k] = sj * ci;

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