Description
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L436
does it make sense to switch from BOOL to bool? and using bool m_bDirection;
OR BOOL m_bDirection;
?
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L421
It is only used to define true and false. Using bool m_bFireOnEmpty;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L420
in general, there are no errors here, then we use only 1 and 0. It would be clearer if it were bool. Using bool m_bPlayEmptySound;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.h#L85-L86
bool m_bSmokeTouching;
and bool m_bFlashTouched;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.cpp#L324
bool m_bSmokeTouchingLastFrame