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https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L436 does it make sense to switch from BOOL to bool? and using bool m_bDirection; OR BOOL m_bDirection;?
bool m_bDirection;
BOOL m_bDirection;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L421 It is only used to define true and false. Using bool m_bFireOnEmpty;
bool m_bFireOnEmpty;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L420 in general, there are no errors here, then we use only 1 and 0. It would be clearer if it were bool. Using bool m_bPlayEmptySound;
bool m_bPlayEmptySound;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.h#L85-L86 bool m_bSmokeTouching; and bool m_bFlashTouched; https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.cpp#L324 bool m_bSmokeTouchingLastFrame
bool m_bSmokeTouching;
bool m_bFlashTouched;
bool m_bSmokeTouchingLastFrame
The text was updated successfully, but these errors were encountered:
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https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L436
does it make sense to switch from BOOL to bool? and using
bool m_bDirection;
ORBOOL m_bDirection;
?https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L421
It is only used to define true and false. Using
bool m_bFireOnEmpty;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.h#L420
in general, there are no errors here, then we use only 1 and 0. It would be clearer if it were bool. Using
bool m_bPlayEmptySound;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.h#L85-L86
bool m_bSmokeTouching;
andbool m_bFlashTouched;
https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/training_gamerules.cpp#L324
bool m_bSmokeTouchingLastFrame
The text was updated successfully, but these errors were encountered: