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CallHandle.hxx
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CallHandle.hxx
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#ifndef __CallHandle_h
#define __CallHandle_h
#include <iostream>
#include <list>
#include "resip/stack/NameAddr.hxx"
#include "resip/stack/Uri.hxx"
#include "rutil/Data.hxx"
#include "rutil/SharedPtr.hxx"
namespace b2bua
{
#define CC_PERMITTED 0 // Call is permitted
#define CC_AUTH_REQUIRED 1 // Auth is required
#define CC_PAYMENT_REQUIRED 2 // Payment is required
#define CC_IP_DENIED 3 // IP is blocked/unrecognised
#define CC_ERROR 4 // Server error
#define CC_INVALID 5 // Request is invalid
#define CC_PENDING 6 // Waiting for server
#define CC_DESTINATION_INCOMPLETE 7 // Destination number too short
#define CC_DESTINATION_INVALID 8 // Destination invalid
#define CC_TIMEOUT 9 // Timeout waiting for server
#define CC_USER_UNKNOWN 10 // User unknown
#define CC_REALM_UNKNOWN 11 // Realm unknown
#define CC_REQUEST_DENIED 12 // Request denied for
// administrative reason
class CallRoute {
public:
virtual ~CallRoute();
virtual const resip::Data& getAppRef1() = 0;
virtual const resip::Data& getAppRef2() = 0;
virtual const resip::Data& getAuthRealm() = 0;
virtual const resip::Data& getAuthUser() = 0;
virtual const resip::Data& getAuthPass() = 0;
virtual const resip::NameAddr& getSourceAddr() = 0;
virtual const resip::NameAddr& getDestinationAddr() = 0;
virtual const resip::Uri& getOutboundProxy() = 0;
virtual const bool isSrvQuery() = 0;
};
class CallHandle {
public:
virtual ~CallHandle();
virtual int getAuthResult() = 0;
virtual const resip::Data& getRealm() = 0; // Realm for client auth,
// if we require further auth
virtual time_t getHangupTime() = 0; // The time to hangup,
// 0 for no limit
virtual bool mustHangup() = 0;
virtual void connect(time_t *connectTime) = 0; // The call connected
virtual void fail(time_t *finishTime) = 0; // The attempt failed, or
// the caller gave up
virtual void finish(time_t *finishTime) = 0; // The call hungup
virtual std::list<CallRoute *>& getRoutes() = 0;
};
}
#endif
/* ====================================================================
*
* Copyright 2012 Daniel Pocock. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the author(s) nor the names of any contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* ====================================================================
*
*
*/