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You should also mention the complexity of operations. The way you retrieve a vertex by name is O(n). I guess in most use cases it will be more efficient to have an std::unordered_map<std::string, MyVertex> and doing a lookup instead.
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Here is the thread:
https://www.reddit.com/r/cpp/comments/3xw5q0/a_wellconnected_c11_boostgraph_tutorial/
From mat69:
The text was updated successfully, but these errors were encountered: