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audio.h
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audio.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AUDIO_H
#define AUDIO_H
#include <AL/al.h>
#include <AL/alc.h>
#include <SDL2/SDL_audio.h>
#include <cstdio>
#include <cstring>
#include <map>
#include <vector>
#include <string>
#define MAX_SOURCES 10
class AudioManager
{
public:
AudioManager();
~AudioManager();
void playSound(std::string filename);
void playMapMusic(std::string filename);
void playMenuMusic();
void playMusic(ALuint buf);
void stopMusic();
void playSound3D(const char* filename, float x, float y, float z);
void loadWAV(std::string filename);
ALuint bufferFromOGG(std::string filename, ALuint* filtered_buf);
ALuint getBuffer(std::string filename);
ALuint getNextAvailableSource();
void setSoundVolume(float volume);
void setMusicVolume(float volume);
void changeMusicMode(bool crosslink);
float getMusicTime();
private:
std::map<std::string, ALuint> _loadedBuffers;
std::vector<ALuint> _loadedSources;
ALuint _musicSource;
ALuint _mapMusicBuffer;
ALuint _mapMusicCrosslinkBuffer;
ALuint _mainmenuMusicBuffer;
ALCdevice* _device;
ALCcontext* _context;
bool _playingMenuMusic;
};
#endif