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vec.h
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vec.h
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/*
Copyright 2013-2015 Rohit Nirmal
This file is part of Clonepoint.
Clonepoint is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clonepoint is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clonepoint. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef VEC_H
#define VEC_H
#include "global.h"
#include <cmath>
#include <cstdio>
struct vec2f
{
float x;
float y;
vec2f(float x = 0, float y = 0)
: x(x), y(y)
{
}
vec2f& operator=(const vec2f& a)
{
x = a.x;
y = a.y;
return *this;
}
vec2f operator+(const vec2f& a) const
{
return vec2f(a.x + x, a.y + y);
}
vec2f operator-(const vec2f& a) const
{
return vec2f(x - a.x, y - y);
}
vec2f operator*(const float& f) const
{
return vec2f(x * f, y * f);
}
float dot(const vec2f& a)
{
return (a.x * x) + (a.y * y);
}
float length()
{
return sqrtf(x * x + y * y);
}
float length_squared()
{
return (x * x) + (y * y);
}
};
struct vec3f
{
float x;
float y;
float z;
};
struct quatf
{
float q[4];
}; //quaternion
float vec2f_distance(vec2f a, vec2f b);
vec2f vec2f_normalize(vec2f v);
vec3f vec3f_init(float x, float y, float z);
float vec3f_dot(vec3f a, vec3f b);
float vec3f_length(vec3f v);
vec3f vec3f_cross(vec3f a, vec3f b);
vec3f vec3f_normalize(vec3f v);
vec3f vec3f_add(vec3f a, vec3f b);
vec3f vec3f_subtract(vec3f a, vec3f b);
vec3f vec3f_mult(vec3f v, float s);
quatf axis_angle_to_quat(vec3f axis, float angle);
quatf quatf_inverse(quatf q);
quatf quatf_mult(quatf a, quatf b);
vec3f quatf_mult_vec3f(quatf q, vec3f v);
void quat_to_axis_angle();
vec3f vec3f_rotate_around_axis(vec3f v, vec3f axis, float angle);
#endif