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quad-rotation.py
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quad-rotation.py
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# -----------------------------------------------------------------------------
# Python, OpenGL & Scientific Visualization
# www.labri.fr/perso/nrougier/python+opengl
# Copyright (c) 2017, Nicolas P. Rougier
# Distributed under the 2-Clause BSD License.
# -----------------------------------------------------------------------------
from glumpy import app, gloo, gl
vertex = """
uniform float theta;
attribute vec4 color;
attribute vec2 position;
varying vec4 v_color;
void main()
{
float ct = cos(theta);
float st = sin(theta);
float x = 0.75* (position.x*ct - position.y*st);
float y = 0.75* (position.x*st + position.y*ct);
gl_Position = vec4(x, y, 0.0, 1.0);
v_color = color;
} """
fragment = """
varying vec4 v_color;
void main()
{
gl_FragColor = v_color;
} """
# Build the program and corresponding buffers (with 4 vertices)
quad = gloo.Program(vertex, fragment, count=4)
# Upload data into GPU
quad['color'] = [ (1,0,0,1), (0,1,0,1), (0,0,1,1), (1,1,0,1) ]
quad['position'] = [ (-1,-1), (-1,+1), (+1,-1), (+1,+1) ]
quad['theta'] = 0
# Create a window with a valid GL context
window = app.Window()
theta = 0.0
# Tell glumpy what needs to be done at each redraw
@window.event
def on_draw(dt):
window.clear()
quad['theta'] += dt
quad.draw(gl.GL_TRIANGLE_STRIP)
# Run the app
app.run()