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Refresh rate capped at 60fps on iOS #4358

@bitdriftr

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@bitdriftr

Description

The refresh rate of application cannot go above 60fps currently on iOS. This is because the backend doesn't use MTKView which seems to be required to run games at high fps.

I have a working patch that I use in my game. It targets an older commit of winit to be compatible with bevy, but it can be used as a starting point.

Now, is migrating to MTKView something that is wanted at all ?

Device and iOS version

iPhone 14 Pro Max running iOS 26

Winit version

0.30.12

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    B - bugDang, that shouldn't have happened

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