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CHANGELOG.md

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# Changelog
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All notable changes to **[Rusty Rockets]** are documented in this file.
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The format is based on [Keep a Changelog], and this project adheres to [Semantic
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Versioning]. The file is auto-generated using [Conventional Commits].
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## [Unreleased]
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_nothing new to show for… yet!_
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## [0.1.0]
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- date: 2019-08-02
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- name: GFX Tutorial, Part I
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### Description
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The first in a long sequence of _prototyping releases_. Every release will
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change a tiny bit of the application, starting with nothing related to the game
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at all, slowly building towards something that takes on a familiar shape,
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representing what is described in the design documentation.
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In the first couple of releases, the GFX tutorial is completed step by step, to
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get a feel for the low-level graphics programming requirements.
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![Screenshot #1](https://github.com/rustic-games/prototype/raw/master/assets/marketing/releases/v0.1.0/screenshot.png?sanitize=true)
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### Contributions
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This release was made possible by the following people (in alphabetical order).
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Thank you all for your contributions. Your work – no matter how significant – is
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greatly appreciated by the community. ❤️
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- [Jean Mertz] \(<[email protected]>\)
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### Changes
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#### Game Features
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- "Learn gfx-hal" chapters 1, 2 & 3 [fa74d27]
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#### _Unchanged_
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_The following categories contain no changes in this release: bug fixes,
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documentation, tests, performance improvements, refactoring, code styling._
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<!-- [contributors] -->
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[jean mertz]: https://github.com/JeanMertz
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<!-- [releases] -->
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[unreleased]: https://github.com/rustic-games/prototype/compare/v0.1.0...HEAD
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[0.1.0]: https://github.com/rustic-games/prototype/releases/tag/v0.1.0
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<!-- [commits] -->
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[fa74d27]: https://github.com/rustic-games/prototype/commit/fa74d27da60e78f4a8c85b86a4a431ccf7b43210
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<!-- [references] -->
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[rusty rockets]: https://rustic.games/
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[keep a changelog]: https://keepachangelog.com/en/1.0.0/
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[semantic versioning]: https://semver.org/spec/v2.0.0.html
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[conventional commits]: https://www.conventionalcommits.org/en/v1.0.0-beta.4/
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