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On 4.25, stripped build are still compiled #24

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DeXtmL opened this issue Jun 6, 2020 · 7 comments
Open

On 4.25, stripped build are still compiled #24

DeXtmL opened this issue Jun 6, 2020 · 7 comments

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@DeXtmL
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DeXtmL commented Jun 6, 2020

Even if only choose Host-Only,
It gives IOS BouncyCastle.crypto error.
"couldn't locate BouncyCastle.Crypto" in iPhonePackager.csproj

@parthnaik92
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I am having the same issue with the latest Oculus 4.26 branch. Were you able to solve this?

@ryanjon2040
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Hi @parthnaik92 I had issues with iPhonePackager in ue-5 main. I had to remove the entry from Installed Engine Build xml file to make it work.

@parthnaik92
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Thanks @ryanjon2040 , I will try it and let you know if it works for me!

@parthnaik92
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parthnaik92 commented Aug 24, 2021

Another issue that I had was regarding the zipped build. The zipped build was successful but I could only create BP projects with it. If I create a C++ project, It is giving me this error: Could not find definition for module 'Launch', (referenced via UE4OCTestEditor.Target.cs)

UE4OCTest is the name of my project

@VRBradley
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^ Any resolution to this?

@ryanjon2040
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@parthnaik92 @VRBradley For the zipped build, enable Include Source before zipping for the time being.

@parthnaik92
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Both these issues are solved for me. I followed your instructions @ryanjon2040 and they worked perfectly.

To recap,
For IOS errors, I commented out IOS related entries in InstalledEngineBuild.xml.
For C++ project creation issues, I included the source in the zipped build.

Thanks!

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