-
-
Notifications
You must be signed in to change notification settings - Fork 152
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
On 4.25, stripped build are still compiled #24
Comments
I am having the same issue with the latest Oculus 4.26 branch. Were you able to solve this? |
Hi @parthnaik92 I had issues with iPhonePackager in ue-5 main. I had to remove the entry from Installed Engine Build xml file to make it work. |
Thanks @ryanjon2040 , I will try it and let you know if it works for me! |
Another issue that I had was regarding the zipped build. The zipped build was successful but I could only create BP projects with it. If I create a C++ project, It is giving me this error: Could not find definition for module 'Launch', (referenced via UE4OCTestEditor.Target.cs) UE4OCTest is the name of my project |
^ Any resolution to this? |
@parthnaik92 @VRBradley For the zipped build, enable Include Source before zipping for the time being. |
Both these issues are solved for me. I followed your instructions @ryanjon2040 and they worked perfectly. To recap, Thanks! |
Even if only choose Host-Only,
It gives IOS BouncyCastle.crypto error.
"couldn't locate BouncyCastle.Crypto" in iPhonePackager.csproj
The text was updated successfully, but these errors were encountered: