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Ideally, vector sprites should never be cut off on-stage at all, but due to a renderer bug, they may be cut off by 1 pixel.
However, they should not be cut off by more than 1 pixel-- that's far more noticeable.
Actual Behavior
Describe what actually happens
If you draw an ellipse, give it a thick outline, and rotate it, some of the edges may be cut off.
Steps to Reproduce
Draw an oval/ellipse in vector mode
Turn up the outline thickness to >30
Rotate the ellipse
Observe that as you rotate it, different parts of it are cut off on-stage. Note that you'll have to stop dragging the rotation handle for the changes to appear on-stage.
This occurs even if you draw a perfectly round circle by holding shift while using the oval tool.
Operating System and Browser
All
The text was updated successfully, but these errors were encountered:
Expected Behavior
Ideally, vector sprites should never be cut off on-stage at all, but due to a renderer bug, they may be cut off by 1 pixel.
However, they should not be cut off by more than 1 pixel-- that's far more noticeable.
Actual Behavior
Describe what actually happens
If you draw an ellipse, give it a thick outline, and rotate it, some of the edges may be cut off.
Steps to Reproduce
This occurs even if you draw a perfectly round circle by holding shift while using the oval tool.
Operating System and Browser
All
The text was updated successfully, but these errors were encountered: