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Sounds don't start at the correct volume #492

@nimeratus

Description

@nimeratus

Expected Behavior

The sound starts at the current volume of the sprite/clone that starts it.

Actual Behavior

The sound starts at a different volume and quickly fades to the correct volume.
When first starting the sound, it starts at 100% volume regardless of the sprite's volume.
When starting the sound again, it starts at the current volume of the clone that started it last time, and not at the volume of the clone that starts it now.

Steps to Reproduce

  1. Go to https://scratch.mit.edu/projects/editor
  2. Click on
    Image
  3. Note that it makes a sound, even though the volume is 0
  4. If you click it again, it doesn't make the sound
  5. Click "create clone of myself" in this script:
    Image
  6. If you do step 2 again then it makes the sound again.

System Details

Windows 10, Chrome 138

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