Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Deleting a clone stops the parent sprite's sounds #77

Open
ericrosenbaum opened this issue Apr 13, 2018 · 1 comment
Open

Deleting a clone stops the parent sprite's sounds #77

ericrosenbaum opened this issue Apr 13, 2018 · 1 comment

Comments

@ericrosenbaum
Copy link
Collaborator

Expected behavior

Deleting a clone should not cause a sound played by the parent sprite to stop playing.

Actual behavior

Deleting a clone stops the parent sprite's sounds.

Steps to reproduce

This stack causes the music to stop after 1 second:

screen shot 2018-04-13 at 5 20 31 pm

@mzgoddard
Copy link
Contributor

This looks like a VM issue. The VM is instructing an AudioPlayer to stopAllSounds when a RenderedTarget is disposed of.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants