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Deleting a clone should not cause a sound played by the parent sprite to stop playing.
Deleting a clone stops the parent sprite's sounds.
This stack causes the music to stop after 1 second:
The text was updated successfully, but these errors were encountered:
This looks like a VM issue. The VM is instructing an AudioPlayer to stopAllSounds when a RenderedTarget is disposed of.
Sorry, something went wrong.
ericrosenbaum
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Expected behavior
Deleting a clone should not cause a sound played by the parent sprite to stop playing.
Actual behavior
Deleting a clone stops the parent sprite's sounds.
Steps to reproduce
This stack causes the music to stop after 1 second:
The text was updated successfully, but these errors were encountered: