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lines changed Original file line number Diff line number Diff line change @@ -217,12 +217,15 @@ class EffectTransform {
217217 dst [ 1 ] = ( dst [ 1 ] - skinUniforms . u_logicalBounds [ 1 ] ) /
218218 ( skinUniforms . u_logicalBounds [ 3 ] - skinUniforms . u_logicalBounds [ 1 ] ) ;
219219
220- if ( ( effects & ShaderManager . EFFECT_INFO . mosaic . mask ) !== 0 ) {
220+ const pointInsideLogicalBounds = dst [ 0 ] >= 0 && dst [ 0 ] <= 1 && dst [ 1 ] >= 0 && dst [ 1 ] <= 1 ;
221+
222+ // Only apply mosaic and pixelate effects to points inside the "logical bounds".
223+ if ( ( effects & ShaderManager . EFFECT_INFO . mosaic . mask ) !== 0 && pointInsideLogicalBounds ) {
221224 // texcoord0 = fract(u_mosaic * texcoord0);
222225 dst [ 0 ] = uniforms . u_mosaic * dst [ 0 ] % 1 ;
223226 dst [ 1 ] = uniforms . u_mosaic * dst [ 1 ] % 1 ;
224227 }
225- if ( ( effects & ShaderManager . EFFECT_INFO . pixelate . mask ) !== 0 ) {
228+ if ( ( effects & ShaderManager . EFFECT_INFO . pixelate . mask ) !== 0 && pointInsideLogicalBounds ) {
226229 // vec2 pixelTexelSize = u_skinSize / u_pixelate;
227230 const texelX = skinUniforms . u_skinSize [ 0 ] / uniforms . u_pixelate ;
228231 const texelY = skinUniforms . u_skinSize [ 1 ] / uniforms . u_pixelate ;
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