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Copy file name to clipboardExpand all lines: README.md
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@@ -180,6 +180,7 @@ After you boot the server a new file will be generated in the path
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|`"pause_unloaded_chunks"`| <p> If an area of chunks is being recorded and the area is unloaded and this is set to `true` then the replay will pause the recording until the chunks are loaded again. </p> <p> If set to false the chunks will be recorded as if they were loaded. </p> |
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|`"pause_notify_players"`| <p> If `pause_unloaded_chunks` is enabled and this is enabled then when the recording for the chunk area is paused or resumed all online players will be notified. </p> |
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|`"restart_after_max_file_size"`| <p> If a max file size is set and this limit is reached then the replay recording will automatically restart creating a new replay file. </p> |
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|`"include_compressed_in_status"`| <p> Includes the compressed file size of the replays when you do `/replay status`, for long replays this may cause the status message to take a while to be displayed, so you can disable it. </p> |
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|`"fix_carpet_bot_view_distance"`| <p> If you are recording carpet bots you want to enable this as it sets the view distance to the server view distance. Otherwise it will only record a distance of 2 chunks around the bot. |
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|`"ignore_sound_packets"`| <p> If you are recording a large area for a timelapse it's unlikely you'll want to record any sounds, these can eat up significant storage space. </p> |
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|`"ignore_light_packets"`| <p> Light is calculated on the client as well as on the server so light packets are mostly redundant. </p> |
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