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<!DOCTYPE html>
<html>
<head>
<title>Haskell - The Legend of DSLs</title>
<meta charset="utf-8">
<style>
/* @import url(https://fonts.googleapis.com/css?family=Yanone+Kaffeesatz);
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</head>
<body>
<textarea id="source">
class: center, middle, title-slide
count: false
![Haskell - The Legend of DSLs](img/session1.png)
.less-line-height[
Alejandro Serrano @ ZuriHac 2022
.grey[🐦 @trupill - 🐈⬛ serras - 👨💻 Tweag]
]
---
# 🥅 Overall goal
### .grey[How do we build software with Haskell?]
---
# 🥅 Overall goal
### .grey[How do we build software with Haskell?]
1. Domain-specific languages <br /> Representing actions and scripts <br /> Property-based testing
2. Communicating over the network <br /> Serialization (without boilerplate) <br /> Error handling <br /> Concurrency across threads
---
# 🃏 Overall goal
### .grey[Build an interactive card game]
1. Represent the cards and the actions
2. Communicate different clients
---
# 🃏 Overall goal
### .grey[Build an interactive card game]
1. Represent the cards and the actions
2. Communicate different clients
<table>
<tr>
<td><img src="img/zurihac.svg" width="100%" /></td>
<td width="70%" style="padding: 10px;"><div class="grey font120">This is <b>ZuriHac</b>!</div> Collaborate <br />Discuss<br />Enjoy</td>
</tr>
</table>
---
# <img src="img/pikachu.png" width="32px" /> Pokémon Trading Card Game
Players take turns drawing and playing cards
<table>
<tr>
<td style="vertical-align: top"><img src="img/pikachucard.png" width="100%" /></td>
<td width="68%" style="padding-left: 20px; line-height: 1.3;">
<div style="margin-bottom: -20px">Goal: knock out 6 of your opponent's Pokémon</div>
<ul>
<li>For this your use <b>attacks</b></li>
<li>Those attacks cost <b>energy</b></li>
<li>Each attack does <b>damage</b></li>
<li><b>HP</b> define the maximum damage before knock-out</li>
</ul>
</td>
</tr>
</table>
---
# 🏗️ Our approach
### .grey[Explanations interleaved with tasks]
1. Representing cards
2. Representing actions
3. Testing actions
---
# 🏗️ Our approach
### .grey[Explanations interleaved with tasks]
1. Representing cards
2. Representing actions
3. Testing actions
## .grey[Domain-specific Language (DSL)]
Implementation of the _Ubiquitous Language_ idea from DDD, the code speaks the domain
---
# <img src="img/pikachu.png" width="32px" /> Representing cards
<table>
<tr>
<td style="vertical-align: top"><img src="img/pikachucard.png" width="100%" /></td>
<td width="68%" style="padding-left: 20px; line-height: 1.3;">
<div style="margin-bottom: -20px">Each card comes with...</div>
<ul style="margin-bottom: 20px">
<li>Name: <span class="remark-code-zoom">Pikachu</span></li>
<li>Type: <img src="img/energy/lightning.webp" height="32px" /></li>
<li>HP: 70</li>
<li>Attack(s)</li>
</ul>
(forget about the rest for now)
</td>
</tr>
</table>
---
# ⚙️ Algebraic Data Types (ADTs)
<table style="font-size: 70%">
<tr>
<td style="vertical-align: top; text-align: right;"><img src="img/pikachucard.png" width="60%" /></td>
<td width="68%" style="padding-left: 20px; line-height: 1.3;">
<div style="margin-bottom: -20px">Each card comes with...</div>
<ul style="margin-bottom: 20px">
<li>Name: <span class="remark-code-zoom">Pikachu</span></li>
<li>Type: <img src="img/energy/lightning.webp" height="20px" /></li>
<li>HP: 70</li>
<li>Attack(s)</li>
</ul>
</td>
</tr>
</table>
Straightforward translation of the description
.code70[
```haskell
data Card = Card { name :: Text
, typ :: Energy
, hp :: Natural
, attacks :: [Attack] }
```
]
---
# ⚙️ Algebraic Data Types (ADTs)
<table style="font-size: 70%">
<tr>
<td style="vertical-align: top; text-align: right;"><img src="img/pikachucard.png" width="60%" /></td>
<td width="68%" style="padding-left: 20px; line-height: 1.3;">
<div style="margin-bottom: -20px">Each card comes with...</div>
<ul style="margin-bottom: 20px">
<li>Name: <span class="remark-code-zoom">Pikachu</span></li>
<li>Type: <img src="img/energy/lightning.webp" height="20px" /></li>
<li>HP: 70</li>
<li>Attack(s)</li>
</ul>
</td>
</tr>
</table>
.code70[
```haskell
data Card = Card { name :: Text
, typ :: Energy
, hp :: HP
, attacks :: [Attack] }
newtype HP = HP Natural
deriving (Eq, Show, Num)
```
]
---
# ☯️ Energies
There are 10 types of energy in the game,
- 9 regular energies <img src="img/energy/grass.webp" width="32px" /> <img src="img/energy/fire.png" width="32px" /> <img src="img/energy/water.webp" width="32px" /> <img src="img/energy/lightning.webp" width="32px" /> <img src="img/energy/fighting.webp" width="32px" /> <img src="img/energy/psychic.webp" width="32px" /> <img src="img/energy/darkness.webp" width="32px" /> <img src="img/energy/metal.webp" width="32px" /> <img src="img/energy/dragon.webp" width="32px" />
- Colorless energy <img src="img/energy/colorless.webp" width="32px" />
- Any card providing a regular energy may also provide colorless energy
<img src="img/attack.png" height="48px" style="margin-top: 10px; margin-bottom: -10px;" /> = 2 <img src="img/energy/lightning.webp" width="32px" /> + 1 of any other
---
# ☯️ Energies
There are 10 types of energy in the game,
- 9 regular energies <img src="img/energy/grass.webp" width="32px" /> <img src="img/energy/fire.png" width="32px" /> <img src="img/energy/water.webp" width="32px" /> <img src="img/energy/lightning.webp" width="32px" /> <img src="img/energy/fighting.webp" width="32px" /> <img src="img/energy/psychic.webp" width="32px" /> <img src="img/energy/darkness.webp" width="32px" /> <img src="img/energy/metal.webp" width="32px" /> <img src="img/energy/dragon.webp" width="32px" />
- Colorless energy <img src="img/energy/colorless.webp" width="32px" />
.code70[
```haskell
data Energy = Colorless
| Grass | Fire | Water
| Lightning | Fighting | Psychic
| Darkness | Metal | Dragon
data Card = PokemonCard { ... }
| EnergyCard { typ :: Energy }
```
]
---
# ⚔️ Attacks
We consider only "simple" attacks for now
<div style="text-align: center"><img src="img/attack.png" height="60px" /></div>
.code70[
```haskell
data Attack = Attack { attackName :: Text
, cost :: [Energy]
, damage :: Natural }
```
]
---
# 🧑💻 Time for practice!
.very-little-margin-top[
### `serras.github.io/zurihac-workshop`
]
Define values for the following cards
<div style="margin-top: -20px">
<img src="img/grookeycard.png" width="40%" />
<img src="img/goomycard.png" width="40%" />
</div>
---
# 🧑💻 Time for practice!
.very-little-margin-top[
### `serras.github.io/zurihac-workshop`
]
Check whether some energy cards are enough to "pay" for the cost of an attack
```haskell
enoughEnergy :: [Energy] -> [Card] -> Bool
```
Then, refine it to return the missing energy
```haskell
missingEnergy :: [Energy] -> [Card]
-> Maybe [Energy]
```
---
# ⚔️ Attacks, redux
.code70[
```haskell
data Attack = Attack { ..., damage :: Natural }
```
]
## .grey[This is a ~~lie~~ simplification]
---
# ⚔️ Attacks, redux
<img src="img/attack1.png" width="80%" />
<img src="img/attack2.png" width="80%" />
<img src="img/attack3.png" width="80%" />
<img src="img/attack4.png" width="80%" />
---
# ⚔️ Attacks, redux
.code70[
```haskell
data Attack = Attack { ..., damage :: Natural }
```
]
## .grey[This is a ~~lie~~ simplification]
.top-margin[
- More actions than mere damage
- Draw and discard cards
- Actions may depend on the state
- Attached cards
- Coin flips
- Actions may involve conditionals and loops
]
---
# ⚔️ Attacks, redux
.code70[
```haskell
data Attack = Attack { ..., action :: ??? }
```
]
## How do we model .grey[actions]?
.top-margin[
- More actions than mere damage
- Draw and discard cards
- Actions may depend on the state
- Attached cards
- Coin flips
- Actions may involve conditionals and loops
]
---
# 🪙 Coin flips
<img src="img/attack5.png" width="80%" />
.code70[
```haskell
data FlipOutcome = Heads | Tails
data Action
= FlipCoin (FlipOutcome -> Action)
| Damage Natural
surpriseAttackAction
= FlipCoin $ \case Heads -> Damage 30
Tails -> Damage 0
```
]
---
# 🪙 Coin flips
<img src="img/attack1.png" width="80%" />
## .grey[🧑💻 Time for practice!] .font50[`serras.github.io/zurihac-workshop`]
---
# 🪙 Coin flips
<img src="img/attack1.png" width="80%" />
```haskell
ironTailAction = go 0
where
go acc = FlipCoin $ \case
Tails -> Damage acc
Heads -> go (acc + 30)
```
---
# 🧞 Syntax/algebra and interpretation
`Action` defines the **syntax** of our DSL <br /> (also known as **algebra** in some circles)
> "The language itself", "what we can say"
---
# 🧞 Syntax/algebra and interpretation
`Action` defines the **syntax** of our DSL <br /> (also known as **algebra** in some circles)
An **interpretation** defines how each value behaves in a certain context
> "What a sentence means"
1 syntax / algebra ⟷ ∞ interpretations
---
# 🎰 Randomness interpretation
During the actual game, we expect to generate random coin flips to obtain the actual damage
```haskell
interpretRandom :: Action -> IO Natural
```
## .grey[🧑💻 Time for practice!] .font50[`serras.github.io/zurihac-workshop`]
---
# 🎰 Randomness interpretation
During the actual game, we expect to generate random coin flips to obtain the actual damage
```haskell
interpretRandom :: Action -> IO Natural
interpretRandom (Damage d) = pure d
interpretRandom (FlipCoin f) = do
outcome <- flipCoin
interpretRandom (f outcome)
-- one-liner
-- flipCoin >>= interpretRandom . f
```
---
# 🎴 Actions about cards
<img src="img/attack2.png" width="80%" />
<img src="img/attack3.png" width="80%" />
<img src="img/attack4.png" width="80%" />
---
# 🎴 Actions about cards
.code70[
```haskell
data Action
= FlipCoin (FlipOutcome -> Action)
| DrawCard (Maybe Card -> Action)
-- ^ there may not be more cards
| QueryAttached ([Card] -> Action)
-- ^ get info. about the current Pokémon
| Damage Natural
```
]
### .grey[Can you spot the pattern? 🔍]
---
# 🎴 Actions about cards
.code70[
```haskell
data Action
= FlipCoin (FlipOutcome -> Action)
| DrawCard (Maybe Card -> Action)
-- ^ there may not be more cards
| QueryAttached ([Card] -> Action)
-- ^ get info. about the current Pokémon
| Damage Natural
```
]
- `Damage` is a **final** action
- The rest "generate" a value, <br /> which is consumed to keep going
---
# 🔩 The `Operational` monad
.code70[
```haskell
data Program instr a where
Done :: a -> Program instr a
(:>>=) :: instr a
-> (a -> Program instr b)
-> Program instr b
```
]
Split the pattern from the concrete instructions
.code70[
```haskell
data Action a where
FlipCoin :: Action FlipOutcome
DrawCard :: Action (Maybe Card)
QueryAttached :: Action [Card]
```
]
---
# ⚙️ Generalized ADTs (GADTs)
Refine the resulting type from constructors
.code70[
```haskell
{-# language GADTs #-}
data Action a where
FlipCoin :: Action FlipOutcome
DrawCard :: Action (Maybe Card)
QueryAttached :: Action [Card]
```
]
Here it represents the "generated" value
---
# 🪙 Operational coin flips
<img src="img/attack1.png" width="80%" />
```haskell
perform :: instr a -> Program instr a
perform action = action :>>= Done
instance Functor (Program instr)
instance Applicative (Program instr)
instance Monad (Program instr)
```
---
# 🪙 Operational coin flips
<img src="img/attack1.png" width="80%" />
```haskell
ironTailAction :: Program Action Natural
ironTailAction = do
outcome <- perform FlipCoin
case outcome of
Tails -> pure 0
Heads -> (30 +) <$> ironTailAction
```
---
# 🪙 Operational coin flips
<img src="img/attack1.png" width="80%" />
Being a `Monad` gives access to many functions
.code70[
```haskell
ironTailAction :: Program Action Natural
ironTailAction = do
hs <- unfoldWhileM (== Heads) (perform FlipCoin)
pure $ 30 * genericLength hs
```
]
`unfoldWhileM` comes from `monad-loops`
---
# 🎴 Actions about cards
<img src="img/attack4.png" width="80%" />
## .grey[🧑💻 Time for practice!] .font50[`serras.github.io/zurihac-workshop`]
.margin-top[
1. Write a function to **draw *n* ** cards
2. Add an additional operation to **discard** cards
- Must include a predicate to select cards
- Outcome: whether a card was discarded
]
---
# 🔩 Interpreting `Operational`
One generic function for every `Program`
.code70[
```haskell
interpret :: Monad m
=> (forall x. instr x -> m x)
-- ^ instruction interpreter
-> Program instr a -> m a
interpret f = go
where go (Done x) = return x
go (action :>>= k) = do
x <- f action
go (k x)
-- f action >>= go . k
```
]
---
# 🔩 Interpreting `Operational`
We can focus on each instruction, <br />
instead of dealing with passing information
.code70[
```haskell
interpretRandom :: Program Action a -> IO a
interpretRandom = interpret $ \case
FlipCoin -> flipCoin
-- rest of cases
```
]
---
# 🩻 Property-based testing
Generate many _random_ tests for the same function (or set of them)
Focus on **properties** rather than examples
- PBT frameworks are good at generating corner cases (extreme values, empty lists, ...)
---
# ✅ Testing actions
### .grey[How can we test `ironTailAction`?]
<img src="img/attack1.png" width="80%" />
---
# ✅ Testing actions
### .grey[How can we test `ironTailAction`?]
<img src="img/attack1.png" width="80%" />
- If we get a tail as first result, we get 0
- If our outcomes start with `n` heads, <br /> then the result is `30 * n`
- Both implementations should coincide
---
# ✅ Testing actions
### .grey[How can we test `ironTailAction`?]
<img src="img/attack1.png" width="80%" />
❌ Using `interpretRandom` would not work
- The outcome is random
- Testing `IO` is cumbersome
---
# 🧮 Pure interpretation of flipping
We pass the future outcomes as a parameter
```haskell
interpretPure :: [FlipOutcome]
-> Program Action a -> a
```
---
# 🧮 Pure interpretation of flipping
We pass the future outcomes as a parameter
```haskell
interpretPure :: [FlipOutcome]
-> Program Action a -> a
```
Now we control the future 🔮
```haskell
> interpretPure [Heads, Heads, Tails]
ironTailAction
60
```
---
# 🧮 Pure interpretation of flipping
The `State` monad threads the current value
.code70[
```haskell
interpretPure :: [FlipOutcome]
-> Program Action a -> a
interpretPure outcomes =
flip evalState (cycle outcomes) . interpret f
where f :: Action x -> State [FlipOutcome] x
f FlipCoin = do
~(result : nexts) <- get
put nexts
return result
```
]
---
# 🧮 Pure interpretation of flipping
Writing it by hand might be easier... 🤔
.code70[
```haskell
interpretPure :: [FlipOutcome]
-> Program Action a -> a
interpretPure outcomes = go (cycle outcomes)
where go :: [FlipOutcome]
-> Program Action x -> x
go _ (Done x) = x
go ~(result : nexts) (FlipCoin :>>= k) =
go nexts (k result)
```
]
---
# 🏃 QuickCheck + Tasty 🥧
**QuickCheck** is a well-known library for property-based testing
- Define properties of functions
- Support for custom generators
**Tasty** is a test runner
- Runs and reports over a set of tests
---
# 🏃 QuickCheck + Tasty 🥧
🥧 `testGroup` + 🏃 `testProperty`
- `outcomes` is randomly selected
.code70[
```haskell
tests :: TestTree
tests = testGroup "Iron Tail"
[ testProperty "non-negative" $ \outcomes ->
interpretPure (outcomes ++ [Tails])
ironTailAction >= 0
, ... ]
```
]
---
# ✋ A wrong property
```haskell
interpretPure ... ironTailAction > 0
```
A counter-example is found by QuickCheck
.code70[
```
Iron Tail
non-negative: FAIL
*** Failed! Falsified (after 1 test):
[]
Use --quickcheck-replay=139730 to reproduce.
Use -p '/non-negative/' to rerun this test only.
```
]
---
# <img src="img/pikachu.png" width="32px" /> The "times 30" property
To create good properties you must...
- Be creative with the inputs
- Ensure that inputs are correct
.code70[
```haskell
testProperty "30 * # heads" $ \(hs :: Int) ->
hs > 0 ==>
let outcomes = replicate hs Heads ++ [Tails]
in interpretPure outcomes ironTailAction
== fromIntegral (hs * 30)
```]
---
# ✅ Testing actions
### .grey[🧑💻 Time for practice!] .font50[`serras.github.io/zurihac-workshop`]
<img src="img/attack1.png" width="80%" />
- If we get a tail as first result, we get 0
- Both implementations should coincide
- ...
---
# 📋 Summary
### .grey[Haskell is a great language for DSLs]
.margin-top[
- ADTs model the domain sharply
- We can model both data and processes
- `Operational` save lots of boilerplate
- One model, many interpretations
- Useful for (property-based) testing
]
---
# ↔️ Initial and final style
**Initial** style: modeling actions using `data`
- Variations: direct, free, operational
**Final** style: modeling actions using `class`
- Interpretations represented by `instance`s
- Closer to `interface`s in other languages
---
# 😸 A word from our sponsor
## `leanpub.com/book-of-monads`
<table style="margin-top: 40px;">
<tr>
<td style="vertical-align: top"><img src="img/monads.png" width="100%" /></td>
<td width="68%">
<ul style="margin-top: 5px">
<li>Building your own monad with <span class="remark-inline-code">Operational</span> and <span class="remark-inline-code">Free</span></li>
<li>Initial and final style</li>
<li><span class="remark-inline-code">Applicative</span> and friends</li>
<li>Monad transformers (and effects)</li>
</ul>
</td>
</tr>
</table>
---
class: center, middle, title-slide
# 🤩 It's been a pleasure
## Enjoy the rest of ZuriHac! <br /> .grey[See you again on Monday? 🤗]
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