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1 | 1 | # Changelog |
2 | 2 |
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| 3 | +## 4.4.8 |
| 4 | +* HRP: Fixed a crash and a visual glitch in the interface bar at ultrawide resolutions |
| 5 | +* HRP: Fixed splash screen display when the file is packed in an uncompressed **.dat** file |
| 6 | +* Fixed incorrect mnemonic names in script dumps generated by the script decompiler (`int2ssl.exe` in the **modders pack**) |
| 7 | +* Added a fix for a crash when an encounter between two groups fighting each other fails to spawn one group |
| 8 | +* Added a fix to use the `art\splash\` directory as the fallback for loading splash screens for non-English languages |
| 9 | +* Added a fix for the game not applying the mouse sensitivity setting correctly in certain cases |
| 10 | +* Added a fix for file seeking in uncompressed **.dat** files |
| 11 | +* Added an option to disable the engine's processing of Arroyo-related events |
| 12 | +* Added support for switching to alternate keyboard character codes (from Crafty) |
| 13 | + |
3 | 14 | ## 4.4.7 |
4 | 15 | * Fixed potential undefined behavior in **FullItemDescInBarter** |
5 | 16 | * Fixed the behavior of `break` statement in script compiler and decompiler (`compile.exe` and `int2ssl.exe` in the **modders pack**) |
6 | 17 | * Improved the fix for removing floating text messages on the map when moving to another map or elevation |
7 | 18 | * Improved the error handling for missing main **.dat** files |
8 | 19 | * Removed glass glare from the **'Use Inventory Item On'** window to match other game interfaces |
9 | | -* Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby |
| 20 | +* Added a fix for a crash when a critter with a powered melee/unarmed weapon runs out of ammo and there is ammo nearby |
10 | 21 | * Added a fix to prevent a potential crash when using skills on non-critter objects |
11 | 22 | * Added a fix for the duplicate click sound for the 'Done' button in the **'Move Items'** and **'Set Timer'** windows |
12 | 23 | * Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen |
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336 | 347 | * Added a tweak to prevent NPC aggression when non-hostile NPCs accidentally hit the player or members of the player's team |
337 | 348 | * Added a tweak to play the **'magic hands'** animation when using an item on an object. This also prevents a few issues with scripted animations not playing |
338 | 349 | * Added a tweak to remove the unspent skill points limit |
339 | | -* Added an option to disable the special handling of city areas 45 and 46 in the engine when visiting Area 45 |
| 350 | +* Added an option to disable the engine's special handling of city areas 45 and 46 when visiting Area 45 |
340 | 351 | * Added a new value to **AIDrugUsePerfFix** to allow NPCs to use only the drugs listed in `chem_primary_desire` and healing drugs |
341 | 352 | * Added support for loading premade character **GCD/BIO** files from the `premade\<language>\` directory for non-English languages |
342 | 353 | * Added support for loading fonts from the `fonts\<language>\` directory for non-English languages |
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698 | 709 | * Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects |
699 | 710 | * Added a fix for the display issue in the pipboy when the automap list is too long |
700 | 711 | * Added a fix for the `start` procedure not being called correctly if the required standard script procedure is missing (from Crafty) |
701 | | -* Added an option to disable the special handling of map IDs 19 and 37 in the engine when entering the maps |
| 712 | +* Added an option to disable the engine's special handling of map IDs 19 and 37 when entering those maps |
702 | 713 | * Added support for the new **'automap=yes/no'** parameter to `maps.txt`. This parameter overrides the hardcoded values for displaying the map in the pipboy automaps for the first 160 maps |
703 | 714 | * Added a new **'picking up item'** event to `HOOK_INVENTORYMOVE` hook script |
704 | 715 | * Added files for using 32-bit images for talking heads to the **modders pack** |
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