|
1 | 1 | # Changelog |
2 | 2 |
|
| 3 | +## 4.4.7 |
| 4 | +* Fixed potential undefined behavior in **FullItemDescInBarter** |
| 5 | +* Fixed the behavior of `break` statement in script compiler and decompiler (`compile.exe` and `int2ssl.exe` in the **modders pack**) |
| 6 | +* Improved the fix for removing floating text messages on the map when moving to another map or elevation |
| 7 | +* Improved the error handling for missing main **.dat** files |
| 8 | +* Removed glass glare from the **'Use Inventory Item On'** window to match other game interfaces |
| 9 | +* Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby |
| 10 | +* Added a fix to prevent a potential crash when using skills on non-critter objects |
| 11 | +* Added a fix for the duplicate click sound for the 'Done' button in the **'Move Items'** and **'Set Timer'** windows |
| 12 | +* Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen |
| 13 | +* Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel |
| 14 | +* Added lowercase `a` as a hotkey for the 'Take All' button (previously only uppercase `A`) |
| 15 | + |
3 | 16 | ## 4.4.6.1 |
4 | 17 | * The compatibility mode check now targets only unsupported Windows versions |
5 | 18 | * Changed the way **ProcessorIdle** works to prevent conflicts with **CPU_USAGE_FIX** option in `f2_res.ini` |
|
16 | 29 | * Added a fix for the main menu music not stopping when replaying the intro |
17 | 30 | * Added a fix for display issues when highlighting a multiline dialogue option |
18 | 31 | * Added a fix for the incorrect message being displayed when attempting to repair a dead robot |
19 | | -* Added a fix for the double click sound when selecting a location in the Status section of the pipboy |
| 32 | +* Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy |
20 | 33 | * Added a fix for extra hidden buttons below the location list in the Status section of the pipboy |
21 | 34 | * Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game |
22 | 35 | * Added a fix for an animation glitch when death animations and combat start simultaneously |
|
196 | 209 | * Removed **ComputeSprayMod** from `ddraw.ini`. Now **ComputeSpray_\*** options no longer require a master switch |
197 | 210 | * Added a fix for a crash when the player equips a weapon overloaded with ammo |
198 | 211 | * Added a fix for being able to use the **'Push'** action on members of the player's team in combat when they are knocked down |
199 | | -* Added missing sounds for the markers on the world map interface (similar to Fallout 1, from Ghosthack) |
| 212 | +* Added missing sounds to the markers on the world map interface (similar to Fallout 1, from Ghosthack) |
200 | 213 |
|
201 | 214 | ## 4.3.4 |
202 | 215 | * HRP: Fixed a few issues with the main menu |
|
273 | 286 | * Added support for using the newline control character `\n` in the object description in `pro_*.msg` files |
274 | 287 | * Added support for the new **'Healing Item'** flag to item protos. Now AI will also use items with this flag for healing in combat |
275 | 288 | * Added support for the new **'Cannot Use'** flag to the misc flags of item objects. This flag makes a weapon object unusable in combat |
276 | | -* Added missing sounds for the buttons on the world map interface (similar to Fallout 1 behavior) |
| 289 | +* Added missing sounds to the buttons on the world map interface (similar to Fallout 1 behavior) |
277 | 290 | * Added 5 `metarule3` macros for controlling the save slot with scripts to `sfall.h` in the **modders pack** |
278 | 291 | * New script functions: `set_scr_name`, `obj_is_openable` |
279 | 292 | * Updated **NPC armor appearance mod** in the **modders pack** to prevent NPCs from equipping **unusable** weapons |
@@ -955,7 +968,7 @@ Original engine bug fixes and various features based on the work by Crafty: |
955 | 968 |
|
956 | 969 | Original engine bug fixes and various features based on the work by Crafty: |
957 | 970 | * Added a fix for a crash when clicking on empty space in the inventory list opened by **'Use Inventory Item On'** (backpack) action icon |
958 | | -* Added a fix for negative SPECIAL values in character creation |
| 971 | +* Added a fix for negative SPECIAL values in the character creation |
959 | 972 | * Added a fix for the game hanging in an endless loop in combat mode when calling `anim` script functions inside `damage_p_proc` |
960 | 973 | * Added 3 new arguments to `HOOK_BARTERPRICE` hook script |
961 | 974 |
|
@@ -1066,7 +1079,7 @@ Original engine bug fixes and various features based on the work by Crafty: |
1066 | 1079 | * Added a fix for the original engine issue that caused party members to have incorrect stats when they level up while on drugs |
1067 | 1080 | * Added a fix for the unlimited ammo exploit |
1068 | 1081 | * Added a fix for negative values in Skilldex window |
1069 | | -* Added a fix for the clickability issue in the pipboy and an exploit that allows resting in places where you shouldn't be able to |
| 1082 | +* Added a fix for the clickability issue in the pipboy and an exploit that allows resting in restricted areas |
1070 | 1083 | * Added a fix to prevent **'Too Many Items'** bug from corrupting save files |
1071 | 1084 | * Added a fix for the exploit that you can gain stats from more than two doses of a specific chem after save/load |
1072 | 1085 | * Added a fix for the original engine issues with reverse order of items in memory relative to visual order in the inventory list |
|
0 commit comments