Skip to content

Commit 1fb58e3

Browse files
committed
Updated version number and changelog
1 parent 54bd714 commit 1fb58e3

File tree

3 files changed

+22
-9
lines changed

3 files changed

+22
-9
lines changed

CHANGELOG.md

Lines changed: 18 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,18 @@
11
# Changelog
22

3+
## 4.4.7
4+
* Fixed potential undefined behavior in **FullItemDescInBarter**
5+
* Fixed the behavior of `break` statement in script compiler and decompiler (`compile.exe` and `int2ssl.exe` in the **modders pack**)
6+
* Improved the fix for removing floating text messages on the map when moving to another map or elevation
7+
* Improved the error handling for missing main **.dat** files
8+
* Removed glass glare from the **'Use Inventory Item On'** window to match other game interfaces
9+
* Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby
10+
* Added a fix to prevent a potential crash when using skills on non-critter objects
11+
* Added a fix for the duplicate click sound for the 'Done' button in the **'Move Items'** and **'Set Timer'** windows
12+
* Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
13+
* Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
14+
* Added lowercase `a` as a hotkey for the 'Take All' button (previously only uppercase `A`)
15+
316
## 4.4.6.1
417
* The compatibility mode check now targets only unsupported Windows versions
518
* Changed the way **ProcessorIdle** works to prevent conflicts with **CPU_USAGE_FIX** option in `f2_res.ini`
@@ -16,7 +29,7 @@
1629
* Added a fix for the main menu music not stopping when replaying the intro
1730
* Added a fix for display issues when highlighting a multiline dialogue option
1831
* Added a fix for the incorrect message being displayed when attempting to repair a dead robot
19-
* Added a fix for the double click sound when selecting a location in the Status section of the pipboy
32+
* Added a fix for the duplicate click sound when selecting a location in the Status section of the pipboy
2033
* Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
2134
* Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game
2235
* Added a fix for an animation glitch when death animations and combat start simultaneously
@@ -196,7 +209,7 @@
196209
* Removed **ComputeSprayMod** from `ddraw.ini`. Now **ComputeSpray_\*** options no longer require a master switch
197210
* Added a fix for a crash when the player equips a weapon overloaded with ammo
198211
* Added a fix for being able to use the **'Push'** action on members of the player's team in combat when they are knocked down
199-
* Added missing sounds for the markers on the world map interface (similar to Fallout 1, from Ghosthack)
212+
* Added missing sounds to the markers on the world map interface (similar to Fallout 1, from Ghosthack)
200213

201214
## 4.3.4
202215
* HRP: Fixed a few issues with the main menu
@@ -273,7 +286,7 @@
273286
* Added support for using the newline control character `\n` in the object description in `pro_*.msg` files
274287
* Added support for the new **'Healing Item'** flag to item protos. Now AI will also use items with this flag for healing in combat
275288
* Added support for the new **'Cannot Use'** flag to the misc flags of item objects. This flag makes a weapon object unusable in combat
276-
* Added missing sounds for the buttons on the world map interface (similar to Fallout 1 behavior)
289+
* Added missing sounds to the buttons on the world map interface (similar to Fallout 1 behavior)
277290
* Added 5 `metarule3` macros for controlling the save slot with scripts to `sfall.h` in the **modders pack**
278291
* New script functions: `set_scr_name`, `obj_is_openable`
279292
* Updated **NPC armor appearance mod** in the **modders pack** to prevent NPCs from equipping **unusable** weapons
@@ -955,7 +968,7 @@ Original engine bug fixes and various features based on the work by Crafty:
955968

956969
Original engine bug fixes and various features based on the work by Crafty:
957970
* Added a fix for a crash when clicking on empty space in the inventory list opened by **'Use Inventory Item On'** (backpack) action icon
958-
* Added a fix for negative SPECIAL values in character creation
971+
* Added a fix for negative SPECIAL values in the character creation
959972
* Added a fix for the game hanging in an endless loop in combat mode when calling `anim` script functions inside `damage_p_proc`
960973
* Added 3 new arguments to `HOOK_BARTERPRICE` hook script
961974

@@ -1066,7 +1079,7 @@ Original engine bug fixes and various features based on the work by Crafty:
10661079
* Added a fix for the original engine issue that caused party members to have incorrect stats when they level up while on drugs
10671080
* Added a fix for the unlimited ammo exploit
10681081
* Added a fix for negative values in Skilldex window
1069-
* Added a fix for the clickability issue in the pipboy and an exploit that allows resting in places where you shouldn't be able to
1082+
* Added a fix for the clickability issue in the pipboy and an exploit that allows resting in restricted areas
10701083
* Added a fix to prevent **'Too Many Items'** bug from corrupting save files
10711084
* Added a fix for the exploit that you can gain stats from more than two doses of a specific chem after save/load
10721085
* Added a fix for the original engine issues with reverse order of items in memory relative to visual order in the inventory list

artifacts/ddraw.ini

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
;sfall configuration settings
2-
;v4.4.6.1
2+
;v4.4.7
33

44
[Main]
55
;Set to 1 to enable the built-in High Resolution Patch mode that is similar to the hi-res patch by Mash

sfall/version.h

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,7 @@
2424

2525
#define VERSION_MAJOR 4
2626
#define VERSION_MINOR 4
27-
#define VERSION_BUILD 6
28-
#define VERSION_REV 2
27+
#define VERSION_BUILD 7
28+
#define VERSION_REV 0
2929

30-
#define VERSION_STRING "4.4.6.2"
30+
#define VERSION_STRING "4.4.7"

0 commit comments

Comments
 (0)