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Updated version number and changelog
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CHANGELOG.md

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# Changelog
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## 3.8.46
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* Fixed a bug introduced in 3.8.31 that broke the debug message about a missing critter art file
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* Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
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* Restored the position of the ammo bar when **ALTERNATE_AMMO_METRE=0** in `f2_res.ini`
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* Improved the fix for the display issue in the pipboy when the automap list is too long
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* Improved the compatibility mode check for newer Windows
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* Changed **PipBoyAvailableAtGameStart** option and `set_pipboy_available` script function to no longer modify the vault suit movie state
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* Added a fix for the main menu music not stopping when replaying the intro
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* Added a fix for display issues when highlighting a multiline dialogue option
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* Added a fix for the incorrect message being displayed when attempting to repair a dead robot
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* Added a fix for the double click sound when selecting a location in the Status section of the pipboy
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* Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
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* Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game
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* Added a fix for an animation glitch when death animations and combat start simultaneously
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* Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
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* Added a few fixes for issues related to weapons with negative ammo
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* Added a tweak to replace death animations on critters with single-frame variants on map load
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* Added more options for tweaking some engine perks to the **perks ini file**
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* Reduced the green tone of the message window on the interface bar for text clarity
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## 3.8.45.1
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* Fixed a bug in **XPTable** that caused leveling issues with **Here and Now** perk
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* Disabled unnecessary selfrun file creation in the recording mode (autoplay has been disabled in 3.8.30)
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* Fixed a bug introduced in 3.8.29 that caused `game_loaded` script function to always return 1 when called from normal scripts
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* Fixed a bug introduced in 3.8.44 that caused the information card for the **hero appearance mod** not to refresh properly
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* Fixed a crash bug in **AutoSearchSFX** when an **ACM** file has a name longer than 12 characters
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* Fixed an issue with sfall not resetting data properly after attempting to load a corrupted saved game
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* Fixed an issue where sfall did not reset data properly after attempting to load a corrupted saved game
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* Fixed the inconsistent behavior of the escaped percent sign `%` in `sprintf` and `string_format` script functions
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* Fixed `show/hide_iface_tag` script functions to prevent unnecessary toggling of tags
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* Fixed `using_skill` script function returning garbage values when the arguments are not the player and Sneak skill
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* Added a fix to prevent the player name from being displayed at the bottom of the dialog review window when the text is longer than one screen
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* Added a fix for the in-game quest list not being in the same order as in `quests.txt`
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* Added a fix for multihex critters hitting themselves when they miss an attack with ranged weapons
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* Added a fix to the placement of multihex critters in the player's party when entering a map or elevation
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* Added a fix for the placement of multihex critters in the player's party when entering a map or elevation
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* Added a fix to the starting position of the player's marker on the world map when starting a new game
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* Added a fix for AI not checking the safety of weapons based on the selected attack mode
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* Added a fix for the incorrect check and AP cost when AI reloads a weapon
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* Fixed the default values for **Movie1 - Movie17** options
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* Fixed the playback of additional movies defined in **Movie18 - Movie32** options
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* Fixed **OverrideMusicDir=2** not overriding the music path properly
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* Fixed incorrect Melee Damage stat value being displayed when setting **BonusHtHDamageFix=1** and **DisplayBonusDamage=0**
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* Fixed incorrect Melee Damage stat value being displayed when **BonusHtHDamageFix=1** and **DisplayBonusDamage=0**
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* Fixed `attack_complex script` function not setting result flags correctly for the attacker and the target
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* Fixed and improved **SFX** and speech playback for alternative sound files
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* Fixed and improved the behavior of nested timer events in global scripts
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* Added a fix for the reserved item FRM being displayed in the top-left corner when in the loot/barter screens
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* Added a fix for the active effects of drugs not being saved properly
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* Added a fix for NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo
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* Added a fix for critters not being healed over time when entering the map if **'dead_bodies_age=No'** is set in `maps.txt`
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* Added a fix for critters not being healed over time when entering a map with **'dead_bodies_age=No'** set in `maps.txt`
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* Added a fix for corpses being removed early after returning to the map
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* Added a fix for the removal of party member's corpse. Now items in party member's inventory are not removed along with the corpse
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* Added an option to change the timer for deleting corpses on a map after you leave
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## 3.8.11
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Various bug fixes based on the work by Mr.Stalin:
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* Fixed an issue with file IDs of additional game msg files being shifted when a file in **ExtraGameMsgFileList** is missing
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* Fixed an issue where the file IDs of additional game msg files were shifted when a file in **ExtraGameMsgFileList** was missing
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* Fixed `obj_can_see_obj` script function not checking if source and target objects are on the same elevation before calling `HOOK_WITHINPERCEPTION` hook script
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* Added a fix for the display issue in the pipboy when a quest list is too long with **UseScrollingQuestsList** diabled
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* Added a fix for the clickability issue of the holodisk list in the pipboy
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* Fixed a crash bug in **NPC combat control** when trying to control a temporary party member that has no data in `party.txt`
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## 3.8.5
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* Fixed an issue with the game being rendered before the **hero appearance mod** is loaded
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* Fixed an issue where the game was rendered before the **hero appearance mod** was loaded
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* Included Chinese and Russian translations
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Original engine bug fixes and various features based on the work by Crafty:

artifacts/ddraw.ini

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;sfall configuration settings
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;v3.8.45.1
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;v3.8.46
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[Main]
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;Set to 1 if you want to use command line arguments to tell sfall to use another ini file
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PipboyTimeAnimDelay=50
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;Set to 1 to let you use the command cursor to specify targets for party members to attack in combat
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;The 'Attack Who' preference in the combat control panel of party members must be set to 'Whomever you want'
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;The 'Disposition' setting in the combat control panel for party members must be set to 'Custom'
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PartyOrderToAttack=0
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;Changes the way weapon reloading works when you drag ammo onto a weapon in the inventory

artifacts/example_mods/readme.txt

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These are some example mods I've put together. Each uses sfall features in a simple way, generally involving a single global script. The uncompiled versions of each script is included.
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Further good examples of sfall scripts are available from Nirran's site: http://www.nirran.com/
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Further good examples of sfall scripts are available from:
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* FO2tweaks: https://github.com/BGforgeNet/FO2tweaks
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* EcCo Gameplay Overhaul: https://github.com/phobos2077/fo2_ecco
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* Nirran's site: http://www.nirran.com/

sfall/version.h

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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 45
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#define VERSION_REV 2
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#define VERSION_BUILD 46
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#define VERSION_REV 0
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#define VERSION_STRING "3.8.45.2"
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#define VERSION_STRING "3.8.46"

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