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1 | 1 | # Changelog |
2 | 2 |
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| 3 | +## 3.8.46 |
| 4 | +* Fixed a bug introduced in 3.8.31 that broke the debug message about a missing critter art file |
| 5 | +* Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item |
| 6 | +* Restored the position of the ammo bar when **ALTERNATE_AMMO_METRE=0** in `f2_res.ini` |
| 7 | +* Improved the fix for the display issue in the pipboy when the automap list is too long |
| 8 | +* Improved the compatibility mode check for newer Windows |
| 9 | +* Changed **PipBoyAvailableAtGameStart** option and `set_pipboy_available` script function to no longer modify the vault suit movie state |
| 10 | +* Added a fix for the main menu music not stopping when replaying the intro |
| 11 | +* Added a fix for display issues when highlighting a multiline dialogue option |
| 12 | +* Added a fix for the incorrect message being displayed when attempting to repair a dead robot |
| 13 | +* Added a fix for the double click sound when selecting a location in the Status section of the pipboy |
| 14 | +* Added a fix for extra hidden buttons below the location list in the Status section of the pipboy |
| 15 | +* Added a fix for map lighting from **Night Vision** perk not updating when loading a saved game |
| 16 | +* Added a fix for an animation glitch when death animations and combat start simultaneously |
| 17 | +* Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar |
| 18 | +* Added a few fixes for issues related to weapons with negative ammo |
| 19 | +* Added a tweak to replace death animations on critters with single-frame variants on map load |
| 20 | +* Added more options for tweaking some engine perks to the **perks ini file** |
| 21 | +* Reduced the green tone of the message window on the interface bar for text clarity |
| 22 | + |
3 | 23 | ## 3.8.45.1 |
4 | 24 | * Fixed a bug in **XPTable** that caused leveling issues with **Here and Now** perk |
5 | 25 | * Disabled unnecessary selfrun file creation in the recording mode (autoplay has been disabled in 3.8.30) |
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8 | 28 | * Fixed a bug introduced in 3.8.29 that caused `game_loaded` script function to always return 1 when called from normal scripts |
9 | 29 | * Fixed a bug introduced in 3.8.44 that caused the information card for the **hero appearance mod** not to refresh properly |
10 | 30 | * Fixed a crash bug in **AutoSearchSFX** when an **ACM** file has a name longer than 12 characters |
11 | | -* Fixed an issue with sfall not resetting data properly after attempting to load a corrupted saved game |
| 31 | +* Fixed an issue where sfall did not reset data properly after attempting to load a corrupted saved game |
12 | 32 | * Fixed the inconsistent behavior of the escaped percent sign `%` in `sprintf` and `string_format` script functions |
13 | 33 | * Fixed `show/hide_iface_tag` script functions to prevent unnecessary toggling of tags |
14 | 34 | * Fixed `using_skill` script function returning garbage values when the arguments are not the player and Sneak skill |
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282 | 302 | * Added a fix to prevent the player name from being displayed at the bottom of the dialog review window when the text is longer than one screen |
283 | 303 | * Added a fix for the in-game quest list not being in the same order as in `quests.txt` |
284 | 304 | * Added a fix for multihex critters hitting themselves when they miss an attack with ranged weapons |
285 | | -* Added a fix to the placement of multihex critters in the player's party when entering a map or elevation |
| 305 | +* Added a fix for the placement of multihex critters in the player's party when entering a map or elevation |
286 | 306 | * Added a fix to the starting position of the player's marker on the world map when starting a new game |
287 | 307 | * Added a fix for AI not checking the safety of weapons based on the selected attack mode |
288 | 308 | * Added a fix for the incorrect check and AP cost when AI reloads a weapon |
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380 | 400 | * Fixed the default values for **Movie1 - Movie17** options |
381 | 401 | * Fixed the playback of additional movies defined in **Movie18 - Movie32** options |
382 | 402 | * Fixed **OverrideMusicDir=2** not overriding the music path properly |
383 | | -* Fixed incorrect Melee Damage stat value being displayed when setting **BonusHtHDamageFix=1** and **DisplayBonusDamage=0** |
| 403 | +* Fixed incorrect Melee Damage stat value being displayed when **BonusHtHDamageFix=1** and **DisplayBonusDamage=0** |
384 | 404 | * Fixed `attack_complex script` function not setting result flags correctly for the attacker and the target |
385 | 405 | * Fixed and improved **SFX** and speech playback for alternative sound files |
386 | 406 | * Fixed and improved the behavior of nested timer events in global scripts |
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653 | 673 | * Added a fix for the reserved item FRM being displayed in the top-left corner when in the loot/barter screens |
654 | 674 | * Added a fix for the active effects of drugs not being saved properly |
655 | 675 | * Added a fix for NPC stuck in a loop of reloading melee/unarmed weapons when out of ammo |
656 | | -* Added a fix for critters not being healed over time when entering the map if **'dead_bodies_age=No'** is set in `maps.txt` |
| 676 | +* Added a fix for critters not being healed over time when entering a map with **'dead_bodies_age=No'** set in `maps.txt` |
657 | 677 | * Added a fix for corpses being removed early after returning to the map |
658 | 678 | * Added a fix for the removal of party member's corpse. Now items in party member's inventory are not removed along with the corpse |
659 | 679 | * Added an option to change the timer for deleting corpses on a map after you leave |
@@ -753,7 +773,7 @@ Various bug fixes and features based on the work by Mr.Stalin: |
753 | 773 |
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754 | 774 | ## 3.8.11 |
755 | 775 | Various bug fixes based on the work by Mr.Stalin: |
756 | | -* Fixed an issue with file IDs of additional game msg files being shifted when a file in **ExtraGameMsgFileList** is missing |
| 776 | +* Fixed an issue where the file IDs of additional game msg files were shifted when a file in **ExtraGameMsgFileList** was missing |
757 | 777 | * Fixed `obj_can_see_obj` script function not checking if source and target objects are on the same elevation before calling `HOOK_WITHINPERCEPTION` hook script |
758 | 778 | * Added a fix for the display issue in the pipboy when a quest list is too long with **UseScrollingQuestsList** diabled |
759 | 779 | * Added a fix for the clickability issue of the holodisk list in the pipboy |
@@ -794,7 +814,7 @@ Original engine bug fixes and various features based on the work by Mr.Stalin: |
794 | 814 | * Fixed a crash bug in **NPC combat control** when trying to control a temporary party member that has no data in `party.txt` |
795 | 815 |
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796 | 816 | ## 3.8.5 |
797 | | -* Fixed an issue with the game being rendered before the **hero appearance mod** is loaded |
| 817 | +* Fixed an issue where the game was rendered before the **hero appearance mod** was loaded |
798 | 818 | * Included Chinese and Russian translations |
799 | 819 |
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800 | 820 | Original engine bug fixes and various features based on the work by Crafty: |
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