You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
All the standard matrix_from_X functions, including those that only generate a rotation, return an affine 4x4 transform matrix. However matrix_from_quat returns only a 3x3 rotation matrix.
The float4x4 does have a constructor to go from float3x3, but it's not clear whether this populates m[3][3] with a 1 or not, which would be worth documenting if the intent is simply to convert immediately after use.
The text was updated successfully, but these errors were encountered:
All the standard matrix_from_X functions, including those that only generate a rotation, return an affine 4x4 transform matrix. However matrix_from_quat returns only a 3x3 rotation matrix.
The float4x4 does have a constructor to go from float3x3, but it's not clear whether this populates m[3][3] with a 1 or not, which would be worth documenting if the intent is simply to convert immediately after use.
The text was updated successfully, but these errors were encountered: