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The [[vk::binding(0, 0)]] Sampler2D input; |
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When targeting spirv and binding the texture and the sampler to the same index produces the following warning:
Is there any way to support combined image samplers as in DXC? Are there any plans for vk::combinedImageSampler support?
https://github.com/microsoft/DirectXShaderCompiler/wiki/Vulkan-combined-image-sampler-type
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