How to use CoopVectors with hlsl target #9169
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Hi, For example: Based on the spec/proposal, element access for read and write should be done using
where OP is one of the following: Can someone please advise, if it's me doing something wrong or compiling slang to hlsl using CoopVectors is not yet supported? Thanks! |
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Please do not use "poc", which stands for proof-of-concept, which was a prototype NVIDIA had for a short time period until DXC standardized it. Just |
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Please do not use "poc", which stands for proof-of-concept, which was a prototype NVIDIA had for a short time period until DXC standardized it.
Just
-capability sm_6_9should be enough to use CoopVec.