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summary.txt
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summary.txt
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documented pages: 542
undocumented pages: 368(40.4%)
IArray<T>.subscript
IDefaultInitializable.init
IDifferentiableFunc<TR, each TP>.operator()
IDifferentiableMutatingFunc<TR, each TP>.operator()
IFunc<TR, each TP>.operator()
IInteger.init
ILogical.init
IMutatingFunc<TR, each TP>.operator()
IRWArray<T>.subscript
__ITextureShape.dimensions
__ITextureShape.flavor
__ITextureShape.planeDimensions
Array<T, N:int>
Array<T, N:int>.getCount
Atomic<T>.compareExchange
Atomic<T>.exchange
Atomic<T>.load
Atomic<T>.store
Buffer<T, format:int>
ConstantBuffer<T>
DefaultDataLayout
DifferentialPair<T>.Differential
DifferentialPair<T>.DifferentialElementType
DifferentialPair<T>.d
DifferentialPair<T>.dadd
DifferentialPair<T>.dmul<U>
DifferentialPair<T>.dzero
DifferentialPair<T>.getDifferential
DifferentialPair<T>.getPrimal
DifferentialPair<T>.init
DifferentialPair<T>.p
DifferentialPair<T>.v
DifferentialPtrPair<T>
DifferentialPtrPair<T>.Differential
DifferentialPtrPair<T>.DifferentialElementType
DifferentialPtrPair<T>.d
DifferentialPtrPair<T>.init
DifferentialPtrPair<T>.p
DifferentialPtrPair<T>.v
HitObject.GetCurrentTime
HitObject.GetObjectRayDirection
HitObject.GetObjectRayOrigin
HitObject.GetObjectToWorld
HitObject.GetShaderRecordBufferHandle
HitObject.GetWorldToObject
HitObject.MakeMotionHit<attr_t>
HitObject.MakeMotionMiss
HitObject.init
InputPatch<T, N:int>
InputPatch<T, N:int>.subscript<TIndex>
LineStream<T>
LineStream<T>.Append
LineStream<T>.RestartStrip
MemoryOrder
NativeString
NativeString.getBuffer
NativeString.getLength
NativeString.init
NativeString.length
Optional<T>.hasValue
Optional<T>.init
OutputIndices<T, MAX_PRIMITIVES:uint>
OutputIndices<T, MAX_PRIMITIVES:uint>.subscript
OutputPatch<T, N:int>
OutputPatch<T, N:int>.subscript<TIndex>
OutputPrimitives<T, MAX_PRIMITIVES:uint>
OutputPrimitives<T, MAX_PRIMITIVES:uint>.subscript
OutputVertices<T, MAX_VERTS:uint>
OutputVertices<T, MAX_VERTS:uint>._metalSetVertex
OutputVertices<T, MAX_VERTS:uint>._setVertex
OutputVertices<T, MAX_VERTS:uint>.subscript
ParameterBlock<T>
PointStream<T>
PointStream<T>.Append
PointStream<T>.RestartStrip
Ptr<T, addrSpace:uint64_t>.init<U>
Ptr<T, addrSpace:uint64_t>.subscript<TInt>
RWBuffer<T, format:int>
RWByteAddressBuffer.InterlockedAddF64
RWStructuredBuffer<T, L>.subscript<TIndex>
RasterizerOrderedBuffer<T, format:int>
RasterizerOrderedStructuredBuffer<T, L>.subscript<TIndex>
RayQuery<rayFlagsGeneric:uint>.CandidateGeometryIndex
RayQuery<rayFlagsGeneric:uint>.CandidateInstanceContributionToHitGroupIndex
RayQuery<rayFlagsGeneric:uint>.CandidateInstanceID
RayQuery<rayFlagsGeneric:uint>.CandidateInstanceIndex
RayQuery<rayFlagsGeneric:uint>.CandidateObjectRayDirection
RayQuery<rayFlagsGeneric:uint>.CandidateObjectRayOrigin
RayQuery<rayFlagsGeneric:uint>.CandidatePrimitiveIndex
RayQuery<rayFlagsGeneric:uint>.CandidateTriangleBarycentrics
RayQuery<rayFlagsGeneric:uint>.CandidateTriangleFrontFace
RayQuery<rayFlagsGeneric:uint>.CommittedGeometryIndex
RayQuery<rayFlagsGeneric:uint>.CommittedInstanceContributionToHitGroupIndex
RayQuery<rayFlagsGeneric:uint>.CommittedInstanceID
RayQuery<rayFlagsGeneric:uint>.CommittedInstanceIndex
RayQuery<rayFlagsGeneric:uint>.CommittedObjectRayDirection
RayQuery<rayFlagsGeneric:uint>.CommittedObjectRayOrigin
RayQuery<rayFlagsGeneric:uint>.CommittedPrimitiveIndex
RayQuery<rayFlagsGeneric:uint>.CommittedTriangleBarycentrics
RayQuery<rayFlagsGeneric:uint>.CommittedTriangleFrontFace
RayQuery<rayFlagsGeneric:uint>.RayFlags
SAMPLER_FEEDBACK_MIN_MIP
SAMPLER_FEEDBACK_MIP_REGION_USED
ScalarDataLayout
Std140DataLayout
Std430DataLayout
String.init
StructuredBuffer<T, L>.subscript<TIndex>
SubpassInput<T, isMS:int>
SubpassInputMS<T, isMS:int>
TextureBuffer<T>
TextureFootprint<ND:int>
TextureFootprint<ND:int>._isSingleLevel
TextureFootprint<ND:int>.isSingleLevel
TextureFootprint2D
TextureFootprint3D
TriangleStream<T>
TriangleStream<T>.Append
TriangleStream<T>.RestartStrip
Tuple<T>.equals
Tuple<each T>.init
Tuple<T>.lessThan
Tuple<T>.lessThanOrEquals
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.CalculateLevelOfDetail
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.CalculateLevelOfDetailUnclamped
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.Coords
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.Footprint
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.FootprintGranularity
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.Gather
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherAlpha
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherBlue
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherCmp
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherCmpAlpha
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherCmpBlue
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherCmpGreen
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherCmpRed
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherGreen
_Texture<vector<T,N>, Shape, isArray, 0, sampleCount, 0, isShadow, 0, format>.GatherRed
_Texture<T, __Shape1D, 0, 0, sampleCount, access, isShadow, isCombined, format>.GetDimensions
_Texture<T, Shape, isArray, 1, sampleCount, access, isShadow, isCombined, format>.GetSamplePosition
_Texture<float, Shape, 0, 0, 0, 1, 0, 0, format>.InterlockedAddF32
_Texture<T, Shape, isArray, 0, sampleCount, 0, isShadow, isCombined, format>.Load
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.SampleBias
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.SampleCmp
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.SampleCmpLevelZero
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.SampleGrad
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.SampleLevel
_Texture<T, Shape, isArray, 0, sampleCount, 1, isShadow, 0, format>.Store
_Texture<T, Shape, isArray, isMS, sampleCount, 0, isShadow, 1, format>.TextureCoord
FeedbackTexture2D<T>.WriteSamplerFeedback<S>
FeedbackTexture2D<T>.WriteSamplerFeedbackBias<S>
FeedbackTexture2D<T>.WriteSamplerFeedbackGrad<S>
FeedbackTexture2D<T>.WriteSamplerFeedbackLevel<S>
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarse
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseBias
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseBiasClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseGrad
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseGradClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintCoarseLevel
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFine
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineBias
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineBiasClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineGrad
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineGradClamp
_Texture<T, Shape, 0, 0, sampleCount, 0, isShadow, 0, format>.queryFootprintFineLevel
_Texture<T, Shape, isArray, 0, sampleCount, 0, isShadow, isCombined, format>.subscript
__Shape1D.dimensions
__Shape1D.flavor
__Shape1D.planeDimensions
__Shape2D.dimensions
__Shape2D.flavor
__Shape2D.planeDimensions
__Shape3D.dimensions
__Shape3D.flavor
__Shape3D.planeDimensions
__ShapeBuffer.dimensions
__ShapeBuffer.flavor
__ShapeBuffer.planeDimensions
__ShapeCube.dimensions
__ShapeCube.flavor
__ShapeCube.planeDimensions
float16_t
float32_t
float64_t
int32_t
matrix<T,N,M>.Differential
matrix<int16_t,R,C>.T
matrix<T,N,M>.add
matrix<T,N,M>.dadd
matrix<T,N,M>.div
matrix<T,N,M>.dmul<U>
matrix<T,N,M>.dzero
matrix<T,N,M>.equals
matrix<T, R:int, C:int, L:int>.getCount
matrix<T, R:int, C:int, L:int>.init
matrix<T,N,M>.lessThan
matrix<T,N,M>.lessThanOrEquals
matrix<T,N,M>.mod
matrix<T,N,M>.mul
matrix<T,N,M>.neg
matrix<T,N,M>.scale<T1>
matrix<T,N,M>.sub
matrix<T,N,M>.toFloat
size_t
ssize_t
string
uint32_t
usize_t
vector<T,N>.Differential
vector<T, N:int>.Element
vector<T,N>.add
vector<T,N>.and
vector<T,N>.bitAnd
vector<T,N>.bitNot
vector<T,N>.bitOr
vector<T,N>.bitXor
vector<T,N>.dadd
vector<T,N>.div
vector<T,N>.dmul<U>
vector<T,N>.dzero
vector<T,N>.equals
vector<T, N:int>.getCount
vector<T,N>.lessThan
vector<T,N>.lessThanOrEquals
vector<T,N>.mod
vector<T,N>.mul
vector<T,N>.neg
vector<T,N>.not
vector<T,N>.or
vector<T,N>.scale<T1>
vector<T,N>.shl
vector<T,N>.shr
vector<T,N>.sub
vector<T,N>.toFloat
vector<T,N>.toInt
vector<T,N>.toInt64
vector<T,N>.toUInt
vector<T,N>.toUInt64
Differentiable
KnownBuiltin
MaxIters
TreatAsDifferentiable
allow
disable_array_flattening
noRefInline
payload
spv_target_env_1_3
AllMemoryBarrier
AllMemoryBarrierWithGroupSync
CheckAccessFullyMapped
D3DCOLORtoUBYTE4
EvaluateAttributeAtCentroid<T>
EvaluateAttributeAtSample<T>
EvaluateAttributeSnapped<T>
GetRenderTargetSampleCount
GetRenderTargetSamplePosition
HitTriangleVertexPosition
IsHelperLane
Process2DQuadTessFactorsAvg
Process2DQuadTessFactorsMax
Process2DQuadTessFactorsMin
ProcessIsolineTessFactors
ProcessQuadTessFactorsAvg
ProcessQuadTessFactorsMax
ProcessQuadTessFactorsMin
ProcessTriTessFactorsAvg
ProcessTriTessFactorsMax
ProcessTriTessFactorsMin
QuadReadAcrossDiagonal<T>
QuadReadAcrossX<T>
QuadReadAcrossY<T>
QuadReadLaneAt<T>
WaveActiveAllEqual<T>
WaveActiveAllTrue
WaveActiveAnyTrue
WaveActiveBallot
WaveActiveBitAnd<T>
WaveActiveBitOr<T>
WaveActiveBitXor<T>
WaveActiveCountBits
WaveActiveMax<T>
WaveActiveMin<T>
WaveActiveProduct<T>
WaveActiveSum<T>
WaveBroadcastLaneAt<T>
WaveGetActiveMulti
WaveGetConvergedMulti
WaveGetLaneCount
WaveGetLaneIndex
WaveIsFirstLane
WaveMatch<T>
WaveMultiPrefixBitAnd<T>
WaveMultiPrefixBitOr<T>
WaveMultiPrefixBitXor<T>
WaveMultiPrefixCountBits
WaveMultiPrefixProduct<T>
WaveMultiPrefixSum<T>
WavePrefixCountBits
WavePrefixProduct<T>
WavePrefixSum<T>
WaveReadLaneAt<T>
WaveReadLaneFirst<T>
WaveShuffle<T>
WorkgroupSize
_WaveCountBits
abort
abs<T>
acos<T>
acosh<T>
all<T>
any<T>
asdouble
asfloat
asin<T>
asint
asuint
atanh<T>
clip<T>
concat<each T, each U>
copysign<T, N:int>
copysign_double<N:int>
copysign_float<N:int>
copysign_half<N:int>
cos<T>
createDynamicObject<T, U>
cross<T>
cudaBlockDim
cudaBlockIdx
cudaThreadIdx
debugBreak
distance<T, N:int>
divide<T>
dot<T>
dot2add
dot4add_i8packed
dot4add_u8packed
dst<T>
exp10<T>
exp2<T>
f16tof32
fabs<T>
fmax<T>
fmax3<T>
fmedian3<T>
fmin<T>
fmin3<T>
getRealtimeClock
getRealtimeClockLow
lit
makeTuple<each T>
max<T>
max3<T>
median3<T>
min<T>
min3<T>
msad4
mul<T>
nextafter<T>
noise
normalize<T, N:int>
pow<T>
powr<T>
select<T>
sin<T>
sincos<T>
unmodified<T>