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author
showpicep
committed
added some features
1 parent b78fbf6 commit 2044247

28 files changed

+661
-17
lines changed

ShipBattle.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30907.101
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShipBattle", "ShipBattle\ShipBattle.csproj", "{4E291926-F2FD-4318-8CDC-41E59081293C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4E291926-F2FD-4318-8CDC-41E59081293C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4E291926-F2FD-4318-8CDC-41E59081293C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4E291926-F2FD-4318-8CDC-41E59081293C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4E291926-F2FD-4318-8CDC-41E59081293C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {94E7971C-C9C8-45EA-9BCB-2ECC939448AD}
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EndGlobalSection
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EndGlobal

ShipBattle/.vs/ShipBattle/v16/.suo

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ShipBattle/App.config

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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>

ShipBattle/Form1.Designer.cs

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ShipBattle renamed to ShipBattle/Form1.cs

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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
@@ -47,6 +47,7 @@ public void CreateMaps()
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{
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this.Width = mapSize * 2 * cellSize + 100;
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this.Height = (mapSize + 3) * cellSize + 100;
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for (int i = 0; i < mapSize; i++)
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{
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for (int j = 0; j < mapSize; j++)
@@ -98,8 +99,8 @@ public void CreateMaps()
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{
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enemyButtons[i, j] = button;
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}
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this.Controls.Add(button);
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}
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this.Controls.Add(button);
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}
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}
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105106
Label map1 = new Label();
@@ -142,7 +143,6 @@ public void CreateMaps()
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public void Start(object sender, EventArgs e)
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{
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isPlaying = true;
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}
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148148

@@ -152,7 +152,7 @@ private bool check(List<Point> l)
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foreach (Point p in l)
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{
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isChecked = isChecked && !( myMap[p.Y, p.X] == 1 || myMap[p.Y, p.X] == -1);
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isChecked = isChecked && !(myMap[p.Y, p.X] == 1 || myMap[p.Y, p.X] == -1);
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}
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return isChecked;
@@ -166,9 +166,9 @@ private void addShip(List<Point> l)
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myButtons[p.Y, p.X].BackColor = Color.Red;
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}
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169-
for (int i = 0; i < mapSize-1; i++)
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for (int i = 0; i < mapSize; i++)
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{
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for (int j = 0; j < mapSize-1; j++)
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for (int j = 0; j < mapSize; j++)
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{
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if (myMap[i, j] == 1)
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{
@@ -180,20 +180,21 @@ private void addShip(List<Point> l)
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private void fillFields(int i, int j)
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{
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for (int k = i - 1; k <= i+1 ; k++)
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for (int k = i - 1; k <= i + 1; k++)
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{
186-
for (int c = j - 1; c <= j+1 ; c++)
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for (int c = j - 1; c <= j + 1; c++)
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if (!cantFill(k, c))
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{
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myMap[k, c] = -1;
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//myButtons[k, c].BackColor = Color.Blue;
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}
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}
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}
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194-
private bool cantFill(int i, int j)
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private bool cantFill(int i, int j)
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{
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return (myMap[i, j] == 1 || i > mapSize || j > mapSize );
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return !(i < mapSize && j < mapSize && myMap[i, j] != 1);
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}
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private void showError_1()
@@ -205,19 +206,43 @@ private void showError_2()
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{
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MessageBox.Show("ЧИТАЙ ПРАВИЛААА2");
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}
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private void showError_3()
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{
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MessageBox.Show("ЧИТАЙ ПРАВИЛААА3");
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}
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private void showError_4()
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{
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MessageBox.Show("ЧИТАЙ ПРАВИЛААА4");
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}
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private void showError_5()
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{
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MessageBox.Show("ЧИТАЙ ПРАВИЛААА5");
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}
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private void readFields(int positionInCheckedListBoxOne, Button pressedButton, bool isHorizontal)
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{
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bool flag;
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if (isHorizontal)
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{
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flag = pressedButton.Location.X / cellSize + positionInCheckedListBoxOne <= mapSize;
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}
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else
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{
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flag = pressedButton.Location.Y / cellSize + positionInCheckedListBoxOne <= mapSize;
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}
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if (countShips[positionInCheckedListBoxOne] > 0)
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{
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if (pressedButton.Location.Y / cellSize + positionInCheckedListBoxOne <= mapSize)
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if (flag)
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{
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List<Point> l = new List<Point>();
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int k = 0;
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int kx = 0;
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int ky = 0;
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while (k < positionInCheckedListBoxOne)
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{
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int x = pressedButton.Location.X / cellSize + kx; // Горизонталь
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int y = pressedButton.Location.Y / cellSize + ky; // Вертикаль
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l.Add(new Point(x, y));
@@ -235,6 +260,7 @@ private void readFields(int positionInCheckedListBoxOne, Button pressedButton, b
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if (check(l))
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{
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addShip(l);
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countShips[positionInCheckedListBoxOne]--;
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}
@@ -259,8 +285,28 @@ public void ConfigureShips(object sender, EventArgs e)
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string positionInCheckedListBoxTwo = Convert.ToString(checkedListBox2.SelectedItem);
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Button pressedButton = sender as Button;
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262-
readFields(positionInCheckedListBoxOne, pressedButton, positionInCheckedListBoxTwo == "Горизонтально");
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if (positionInCheckedListBoxOne == 0 || positionInCheckedListBoxTwo == "")
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{
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if (positionInCheckedListBoxOne == 0 && positionInCheckedListBoxTwo == "")
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{
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showError_5();
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}
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else if (positionInCheckedListBoxOne == 0)
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{
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showError_3();
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}
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else if (positionInCheckedListBoxTwo == "")
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{
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showError_4();
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}
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}
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else
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{
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readFields(positionInCheckedListBoxOne, pressedButton, positionInCheckedListBoxTwo == "Горизонтально");
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}
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}
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}
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}
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}

ShipBattle/Form1.resx

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>

ShipBattle/Player.cs

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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ShipBattle
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{
9+
class Player
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{
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}
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}

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