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conanfile.py
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conanfile.py
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#############################################################################
##
## Copyright (C) 2021 The Qt Company Ltd.
## Contact: https://www.qt.io/licensing/
##
## This file is part of the release tools of the Qt Toolkit.
##
## $QT_BEGIN_LICENSE:GPL-EXCEPT$
## Commercial License Usage
## Licensees holding valid commercial Qt licenses may use this file in
## accordance with the commercial license agreement provided with the
## Software or, alternatively, in accordance with the terms contained in
## a written agreement between you and The Qt Company. For licensing terms
## and conditions see https://www.qt.io/terms-conditions. For further
## information use the contact form at https://www.qt.io/contact-us.
##
## GNU General Public License Usage
## Alternatively, this file may be used under the terms of the GNU
## General Public License version 3 as published by the Free Software
## Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
## included in the packaging of this file. Please review the following
## information to ensure the GNU General Public License requirements will
## be met: https://www.gnu.org/licenses/gpl-3.0.html.
##
## $QT_END_LICENSE$
##
#############################################################################
from conans import ConanFile, tools, CMake
import os
class QtConanError(Exception):
pass
class Qt3D(ConanFile):
name = "qt3d"
version = "6.2.0"
license = "LGPL-3.0+, GPL-2.0+, Commercial Qt License Agreement"
author = "The Qt Company <https://www.qt.io/contact-us>"
url = "https://code.qt.io/cgit/qt/qt3d.git/"
description = "Qt 3D provides functionality for near-realtime simulation systems with support for 2D and 3D rendering in both Qt C++ and Qt Quick applications."
topics = ("qt", "qt6", "3d", "qtquick")
settings = "os", "compiler", "build_type", "arch"
options = {"shared": [True, False, "default"],
"qt6": "ANY"} # this is needed to model unique package_id for the Add-on build per used Qt6 version
default_options = {"shared": "default", # default: Use the value of the Qt build
"qt6": None}
exports_sources = "*", "!conan*.*"
def source(self):
# sources are installed next to recipe, no need to clone etc. sources here
pass
def _get_cmake_prefix_path(self):
# 'QTDIR' provided as env variable in profile file which is part of the Qt essential binary
# package(s). Installed under .conan/profiles
cmake_prefix_path = os.environ.get("QTDIR")
if not cmake_prefix_path:
raise QtConanError("'QTDIR' not defined! The 'QTDIR' needs to point to Qt installation directory.")
print(f"CMAKE_PREFIX_PATH for '{self.name}/{self.version}' build is: {cmake_prefix_path}")
return cmake_prefix_path
def _read_env(self, key):
value = os.environ.get(key)
if not value:
raise QtConanError(f"{self.settings.os} build specified but '{key}' was not defined?")
return value
def _get_qtcmake(self):
qt_install_path = self._get_cmake_prefix_path()
ext = ".bat" if tools.os_info.is_windows else ""
qtcmake = os.path.abspath(os.path.join(qt_install_path, "bin", "qt-cmake" + ext))
if not os.path.exists(qtcmake):
raise QtConanError(f"Unable to locate {qtcmake} from 'QTDIR': {qt_install_path}")
return qtcmake
def _get_cmake_tool(self):
cmake = CMake(self, cmake_program=self._get_qtcmake())
cmake.verbose = True
# Qt modules need to be 'installed'.
# We need to direct the 'make install' to some directory under Conan cache,
# place it under the current build directory which is also under the Conan cache.
# Note, the actual 'make install' is called in "package()".
install_dir = os.path.join(os.getcwd(), "_install_tmp")
cmake.definitions["CMAKE_INSTALL_PREFIX"] = install_dir
# Use the value of the Qt build
if self.options.shared.value == "default":
del cmake.definitions["BUILD_SHARED_LIBS"]
cmake_toolchain_file = os.environ.get("CMAKE_TOOLCHAIN_FILE")
if cmake_toolchain_file:
cmake.definitions["CMAKE_TOOLCHAIN_FILE"] = cmake_toolchain_file
if self.settings.os == "Android":
cmake.definitions["ANDROID_SDK_ROOT"] = self._read_env('ANDROID_SDK_ROOT')
cmake.definitions["ANDROID_NDK_ROOT"] = self._read_env('ANDROID_NDK_ROOT')
if self.settings.os == "iOS":
# Instead of Conan's auto-added 'Darwin', explicitly pass 'iOS'.
cmake.definitions["CMAKE_SYSTEM_NAME"] = "iOS"
# Remove the explicit sysroot, let CMake detect the sysroots, to ensure
# that multi-arch builds work.
del cmake.definitions["CMAKE_OSX_SYSROOT"]
# Remove the conan provided architecture, instead rely on the architectures set
# by the Qt toolchain file, which with official Qt packages most likely means
# multi-arch iOS.
del cmake.definitions["CMAKE_OSX_ARCHITECTURES"]
for c in [ 'assimp', 'opengl_renderer', 'rhi_renderer']:
value = os.environ.get('qt3d_' + c)
if value:
cmake.definitions["QT_FEATURE_qt3d_" + c] = value
return cmake
def build(self):
cmake = self._get_cmake_tool()
self.run('%s "%s" %s' % (self._get_qtcmake(), self.source_folder, cmake.command_line))
self.run('cmake --build . %s' % cmake.build_config)
return
def package(self):
install_dir = os.path.join(os.getcwd(), "_install_tmp") # see 'CMAKE_INSTALL_PREFIX' above
self.run('cmake --build . --target install')
self.copy("*", src=install_dir, dst=".")
def package_info(self):
self.cpp_info.libs = ["Qt63D"] # used for the actual library filename, Ordered list with the library names
def deploy(self):
self.copy("*") # copy from current package
self.copy_deps("*") # copy from dependencies