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CSurface.cpp
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//==============================================================================
#include "CSurface.h"
//==============================================================================
CSurface::CSurface()
{
}
//==============================================================================
SDL_Surface* CSurface::OnLoad(char* File)
{
SDL_Surface* Surf_Temp = NULL;
SDL_Surface* Surf_Return = NULL;
if((Surf_Temp = IMG_Load(File)) == NULL)
{
return NULL;
}
Surf_Return = SDL_DisplayFormatAlpha(Surf_Temp);
SDL_FreeSurface(Surf_Temp);
return Surf_Return;
}
//==============================================================================
bool CSurface::OnDraw(SDL_Surface* Surf_Dest, SDL_Surface* Surf_Src, int X, int Y)
{
if(Surf_Dest == NULL || Surf_Src == NULL)
{
return false;
}
SDL_Rect DestR;
DestR.x = X;
DestR.y = Y;
SDL_BlitSurface(Surf_Src, NULL, Surf_Dest, &DestR);
return true;
}
//------------------------------------------------------------------------------
bool CSurface::OnDraw(SDL_Surface* Surf_Dest, SDL_Surface* Surf_Src, int X, int Y, int X2, int Y2, int W, int H)
{
if(Surf_Dest == NULL || Surf_Src == NULL)
{
return false;
}
SDL_Rect DestR;
DestR.x = X;
DestR.y = Y;
SDL_Rect SrcR;
SrcR.x = X2;
SrcR.y = Y2;
SrcR.w = W;
SrcR.h = H;
SDL_BlitSurface(Surf_Src, &SrcR, Surf_Dest, &DestR);
return true;
}
//------------------------------------------------------------------------------
bool CSurface::Transparent(SDL_Surface* Surf_Dest, int R, int G, int B)
{
if(Surf_Dest == NULL)
{
return false;
}
SDL_SetColorKey(Surf_Dest, SDL_SRCCOLORKEY | SDL_RLEACCEL, SDL_MapRGB(Surf_Dest->format, R, G, B));
return true;
}
//==============================================================================