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Lightmapper: Update bake lightmap in UV0
build #2310: Commit e3688d2 pushed by ducphamhong
June 5, 2025 04:18 39m 3s master
June 5, 2025 04:18 39m 3s
Engine: Add bake spotlight shadow in lightmapper
build #2309: Commit 3554c88 pushed by ducphamhong
June 5, 2025 03:21 37m 58s master
June 5, 2025 03:21 37m 58s
Engine: Fix bug bake PointLight shadow in Lightmapper
build #2308: Commit 5373c94 pushed by ducphamhong
June 4, 2025 12:07 38m 2s master
June 4, 2025 12:07 38m 2s
Engine: Update spotlight with shadow
build #2307: Commit 6143699 pushed by ducphamhong
June 4, 2025 10:15 38m 20s master
June 4, 2025 10:15 38m 20s
Engine: Add light library shader
build #2306: Commit 516f2eb pushed by ducphamhong
June 4, 2025 09:35 38m 20s master
June 4, 2025 09:35 38m 20s
Editor: Add bake lighting component
build #2305: Commit 368bbbf pushed by ducphamhong
June 4, 2025 07:31 38m 32s master
June 4, 2025 07:31 38m 32s
Engine: Update point light shader
build #2304: Commit 3a2587c pushed by ducphamhong
June 4, 2025 04:31 38m 52s master
June 4, 2025 04:31 38m 52s
Engine: Update material package & bake pl
build #2303: Commit 8c2a88c pushed by ducphamhong
June 3, 2025 10:37 38m 17s master
June 3, 2025 10:37 38m 17s
Engine: Fix bug sort on RenderInstancing,
build #2302: Commit 52f4639 pushed by ducphamhong
June 2, 2025 05:59 39m 51s master
June 2, 2025 05:59 39m 51s
Engine: Update render transparent for render mesh instancing
build #2301: Commit e6df5eb pushed by ducphamhong
June 1, 2025 05:07 37m 56s master
June 1, 2025 05:07 37m 56s
Engine: Update CPrimitiveRendererInstancing.cpp
build #2300: Commit 710cd27 pushed by ducphamhong
May 31, 2025 09:06 38m 2s master
May 31, 2025 09:06 38m 2s
Engine: Optimize render primitives instancing
build #2299: Commit 88c01e6 pushed by ducphamhong
May 31, 2025 07:23 37m 47s master
May 31, 2025 07:23 37m 47s
Engine: Add shader transparent instancing for primitives
build #2298: Commit 8e1740c pushed by ducphamhong
May 31, 2025 04:59 37m 50s master
May 31, 2025 04:59 37m 50s
Engine: Cleanup code Capsule & Cylinder
build #2297: Commit 9456ee2 pushed by ducphamhong
May 30, 2025 12:08 37m 52s master
May 30, 2025 12:08 37m 52s
Engine: Update culling & shadow casting for primitive objects
build #2296: Commit e82b8bc pushed by ducphamhong
May 30, 2025 11:40 37m 53s master
May 30, 2025 11:40 37m 53s
Engine: Update shader transparent (unlit)
build #2295: Commit 2ae808b pushed by ducphamhong
May 30, 2025 10:50 38m 25s master
May 30, 2025 10:50 38m 25s
Engine: Add shader transparent custom color
build #2294: Commit 348219c pushed by ducphamhong
May 30, 2025 10:46 37m 38s master
May 30, 2025 10:46 37m 38s
Update main ios
build #2293: Commit 2fbed44 pushed by ducphamhong
May 29, 2025 15:03 37m 57s master
May 29, 2025 15:03 37m 57s
Engine: Update extra material save priority
build #2292: Commit ccb8af9 pushed by ducphamhong
May 28, 2025 06:44 37m 38s master
May 28, 2025 06:44 37m 38s
Engine: Update culling layer & render to texture
build #2291: Commit 17b36e0 pushed by ducphamhong
May 28, 2025 05:45 37m 13s master
May 28, 2025 05:45 37m 13s
Engine: Update culling mask for CEntityHandler
build #2290: Commit 5f3f825 pushed by ducphamhong
May 28, 2025 05:01 37m 48s master
May 28, 2025 05:01 37m 48s
Engine: Update visible system is RenderSystem
build #2289: Commit 04f1193 pushed by ducphamhong
May 28, 2025 04:35 37m 11s master
May 28, 2025 04:35 37m 11s
Engine: Move update particles in Update function
build #2288: Commit b2dfebb pushed by ducphamhong
May 27, 2025 10:26 37m 53s master
May 27, 2025 10:26 37m 53s
May 27, 2025 10:18 37m 28s
Engine: Update enable/disable occlusion query
build #2286: Commit dfa909f pushed by ducphamhong
May 27, 2025 08:50 37m 11s master
May 27, 2025 08:50 37m 11s