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How to estimate memory usage #7383

Answered by ogoffart
xiaguangbo asked this question in General
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If you use the rendering line by line, you do not need to create a frame buffer on the MCU. You only need to hold one line in memory.
Depending on the display, the frame buffer can be on the display itself and not in RAM.

You do need some minimal amount of RAM to hold the Slint runtime and your UI logic. I don't have exact number, but I think it might be hard to use Slint with less than 100K of RAM total, regardless of the amount of pixels.

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