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Test MapAdding a map to ship with bsp_tool for testsAdding a map to ship with bsp_tool for testsneed testWe need to write a test for regression testingWe need to write a test for regression testingslow burnlots of work & will take a long timelots of work & will take a long time
Milestone
Description
We need more tests to ensure stability.
#73 is going to lead to a lot of refactors & the variable names in methods need to stay up to date.
With #16, we'll have plenty of sample data
If the maps don't change, we can check for determinism
We might have to develop special test maps for some methods
A small test zoo to isolate & show of engine features would be cool (like Source SDK mapsrc/)
Good tests double as documentation, showing how to use features
Methods
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bspx-
face_normals
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id_software.quake-
face_mesh -
leaves_of_node -
lightmap_of_face -
model -
parse_vis
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id_software.quake2-
face_mesh
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infinity_ward.call_of_duty1_demo-
brush -
model -
patch_collision_mesh -
portal_file -
triangle_soup_mesh
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infinity_ward.modern_warfare-
collision_part_mesh -
layered_triangle_soup_mesh -
simple_triangle_soup_mesh
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ion_storm.daikatana-
plane_faces
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respawn.apex_legends-
lit_vertex -
mesh -
shadow_mesh -
texture_data_surface_name -
unlit_vertex -
water_body_model
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respawn.titanfall-
brush -
lit_vertex -
mesh -
model -
occlusion_mesh -
portals_as_prt -
search_all_entities -
shadow_mesh -
tricoll_model -
unlit_vertex
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shared-
worldspawn_volume
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valve.source-
displacement_mesh -
face_mesh -
model -
textures_of_brush
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Assignees
Labels
Test MapAdding a map to ship with bsp_tool for testsAdding a map to ship with bsp_tool for testsneed testWe need to write a test for regression testingWe need to write a test for regression testingslow burnlots of work & will take a long timelots of work & will take a long time
Projects
Status
Todo: Test
Status
Todo: Tools
Status
Todo: Test Map