Skip to content

Commit 4de4b42

Browse files
committed
Add comments to ILocationBase, Information extracted using DNSPY on assembly
1 parent ad41c24 commit 4de4b42

File tree

1 file changed

+13
-0
lines changed

1 file changed

+13
-0
lines changed

project/src/models/eft/common/ILocationBase.ts

+13
Original file line numberDiff line numberDiff line change
@@ -12,23 +12,36 @@ export interface ILocationBase {
1212
Banners: IBanner[];
1313
BossLocationSpawn: IBossLocationSpawn[];
1414
BotAssault: number;
15+
/** Weighting on how likely a bot will be Easy difficulty */
1516
BotEasy: number;
17+
/** Weighting on how likely a bot will be Hard difficulty */
1618
BotHard: number;
19+
/** Weighting on how likely a bot will be Impossible difficulty */
1720
BotImpossible: number;
1821
BotLocationModifier: IBotLocationModifier;
1922
BotMarksman: number;
23+
/** Maximum Number of bots that are currently alive/loading/delayed */
2024
BotMax: number;
25+
/** Is not used in 33420 */
2126
BotMaxPlayer: number;
27+
/** Is not used in 33420 */
2228
BotMaxTimePlayer: number;
29+
/** Does not even exist in the client in 33420 */
2330
BotMaxPvE: number;
31+
/** Weighting on how likely a bot will be Normal difficulty */
2432
BotNormal: number;
33+
/** How many bot slots that need to be open before trying to spawn new bots. */
2534
BotSpawnCountStep: number;
35+
/** How often to check if bots are spawn-able. In seconds */
2636
BotSpawnPeriodCheck: number;
37+
/** The bot spawn will toggle on and off in intervals of Off(Min/Max) and On(Min/Max) */
2738
BotSpawnTimeOffMax: number;
2839
BotSpawnTimeOffMin: number;
2940
BotSpawnTimeOnMax: number;
3041
BotSpawnTimeOnMin: number;
42+
/** How soon bots will be allowed to spawn */
3143
BotStart: number;
44+
/** After this long bots will no longer spawn */
3245
BotStop: number;
3346
Description: string;
3447
DisabledForScav: boolean;

0 commit comments

Comments
 (0)