Releases: space-commits/SPT-Realism-Mod-Client
SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 1
SPT Realism Mod v1.6.0 for SPT 3.11 - Test Build 1
Note: please see the "known issues" section at the bottom of this post before reporting issues.
VERY EARLY TEST BUILD.
This build is purely for finding errors, bugs, and other issues. Please enable the Bepinex log console, reports without client logs will likely be ignored. Bot changes must be disabled.
- Bot changes do not work.
- Continuous healing likely broke medical system or is causing bugs.
Everything that is not known to be broken needs testing. That includes features you do not like, please test them if you want to help with the development process and get the mod updated sooner.
Known Issues:
- Custom audio is not playing (gas masks, geiger, headset etc.)
- Bot changes currently do not work.
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build (3.10).
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.3 for SPT 3.10.5
SPT Realism Mod v1.5.3 for SPT 3.10.5
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed trader stock quantity increasing after exiting a raid.
- Fika: Fixed player count not being tracked properly.
- Fixed pistol quickdraw using lots of stamina.
- Map-wide gas event now has a 0% chance until the quest line is active.
- Fixed compressed pistol stance cancelling when firing.
- Optimized and improved mounting/bracing cover detection.
- Potentially made recoil more predictable when tapping quickly in full auto.
- Fixer error caused by removing Item case's filters with SVM or other mods.
- Fixed error caused by modifying secure container filters with SVM
- Fixed visors that do not block the mouth reducing sprint speed and causing gun to cant while aiming.
- Fixed ADS while proned and using bipod.
- Fixed being able to toggle gas mask when it might cause busy hands bug or other issues.
Tweaks & Changes:
- Expanded user presets for bots: can modify ammo, loot and clothing. Can differentiate between different map types for primary weapons (urban, outdoor, CQB). Can differentiate between helmets to use during the night or during the day. Added more gear and weapons from Artem, TGC, and WTT. Will be expanded more in future.
- Bot magazine generation: bots will no longer have multiple 60 round magazines or excessive pistol magazines. There are weapon category based limits on magazine count, high capacity magazines and overall ammo count. The ammo in each mag can be different too. This all reduces the chances of having excessive stacks of good ammo on bots. Note that bots will probably still load their mags with whatever ammo they started with in their gun.
- Tweaked dynamic loot to ensure that loose loot modifiers don't get too low. Decreased the rate at which loot is depleted and regenerated. Remember the entire point of the system is to discourage farming loot on the same maps repeatedly.
- Made Geiger detector more sensitive to rads.
- Decreased ADS time penalty after sprint.
- Weapon stats tweaks.
- Tweaked malfunction chance so that high durability guns still malfunction when overheating etc.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.3 for SPT 3.10.5 - Release Candidate 1
SPT Realism Mod v1.5.3 for SPT 3.10.5 - Release Candidate 1
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed trader stock quantity increasing after exiting a raid.
- Fixed player count not being tracked properly.
- Fixed pistol quickdraw using lots of stamina.
- Map-wide gas event now has a 0% chance until the quest line is active.
- Fixed compressed pistol stance cancelling when firing.
- Optimized mounting/bracing cover detection.
- Potentially made recoil more predictable when tapping quickly in full auto.
- Fixer error caused by removing Item case's filters with SVM or other mods.
- Fixed visors that do not block the mouth reducing sprint speed and causing gun to cant while aiming.
Tweaks & Changes:
- Expanded user presets for bots: can modify ammo, loot and clothing. Can differentiate between different map types for primary weapons (urban, outdoor, CQB). Can differentiate between helmets to use during the night or during the day. Added more gear and weapons from Artem, TGC, and WTT. Will be expanded more in future.
- Bot magazine generation: bots will no longer have multiple 60 round magazines or excessive pistol magazines. There are weapon category based limits on magazine count, high capacity magazines and overall ammo count.
- Tweaked dynamic loot to ensure that loose loot modifiers don't get too low. Decreased the rate at which loot is depleted and regenerated. Remember the entire point of the system is to discourage farming loot on the same maps repeatedly.
- Made Geiger detector more sensitive to rads.
- Decreased ADS time penalty after sprint.
- Weapon stats tweaks.
- Tweaked malfunction chance so that high durability guns still malfunction when overheating etc.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.3 for SPT 3.10.5 - Release Candidate 2
SPT Realism Mod v1.5.3 for SPT 3.10.5 - Release Candidate 2
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed trader stock quantity increasing after exiting a raid.
- Fika: Fixed player count not being tracked properly.
- Fixed pistol quickdraw using lots of stamina.
- Map-wide gas event now has a 0% chance until the quest line is active.
- Fixed compressed pistol stance cancelling when firing.
- Optimized and improved mounting/bracing cover detection.
- Potentially made recoil more predictable when tapping quickly in full auto.
- Fixer error caused by removing Item case's filters with SVM or other mods.
- Fixed error caused by modifying secure container filters with SVM
- Fixed visors that do not block the mouth reducing sprint speed and causing gun to cant while aiming.
- Fixed ADS while proned and using bipod.
Tweaks & Changes:
- Expanded user presets for bots: can modify ammo, loot and clothing. Can differentiate between different map types for primary weapons (urban, outdoor, CQB). Can differentiate between helmets to use during the night or during the day. Added more gear and weapons from Artem, TGC, and WTT. Will be expanded more in future.
- Bot magazine generation: bots will no longer have multiple 60 round magazines or excessive pistol magazines. There are weapon category based limits on magazine count, high capacity magazines and overall ammo count. The ammo in each mag can be different too. This all reduces the chances of having excessive stacks of good ammo on bots. Note that bots will probably still load their mags with whatever ammo they started with in their gun.
- Tweaked dynamic loot to ensure that loose loot modifiers don't get too low. Decreased the rate at which loot is depleted and regenerated. Remember the entire point of the system is to discourage farming loot on the same maps repeatedly.
- Made Geiger detector more sensitive to rads.
- Decreased ADS time penalty after sprint.
- Weapon stats tweaks.
- Tweaked malfunction chance so that high durability guns still malfunction when overheating etc.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.2 for SPT 3.10.5
SPT Realism Mod v1.5.2 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed handbook/trader buy price not being updated for armor.
- Fixed NVG mounts conflicting with gas masks.
- Fixed potential of getting stuck in Customs courtyard if radiation hazard spawns, there is now a way out.
- Made surgery use contextual notification, will only say it's removing tourniquet if there is actually a tourniquet.
- Reduced the chance of bleeds if a round did not penetrate, may be a BSG bug letting it happen in the first place.
Tweaks & Changes:
- Tweaked recoil to make it more responsive and cover edge-cases. Adjusted default config values, make sure to reset them.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.1 for SPT 3.10.5
SPT Realism Mod v1.5.1 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for hanging on loading players if Med Changes are enabled.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars or Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from some of BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod gear and weapons to Assault PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Presets need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4). Note this is meant for adding gear/weapons added by mods, not existing weapons or gear. If a bot loadout already has that weapon, your presets for that weapon will be ignored.
- Surgery now adds to pain level while the regeneration effect is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Reduced the "bot hear" and "bot reload" skills that bosses have, so hopefully they will not be silent with near-instant reloads anymore. Also lowered their Strength, Health and Endurance to make them on a level playing field with the player.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts :) Buffed Prapor insurance return chance.
- Tweaked and improved collision changes. If using "Collision Override", make sure to update to latest FOV Fix version (3.0.2)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 3
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 3
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
RC3 Changes and Fixes:
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for Fika + med changes.
- Added ability to add user presets to scavs.
- Nerfed Therapist and buffed Prapor insurance slightly
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for Fika + med changes.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars and Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod items to PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Prests need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4).
- Surgery now adds to pain level while the regeneration is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts :)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 2
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 2
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
Note: please see the "known issues" section at the bottom of this post before reporting issues.
RC2 Changes and Fixes:
- Added a way to add mod items to PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json".
- The various audio effects are now factored by game audio setting.
- Fixed armor prices not being factored by exchange rate
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars and Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod items to PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Prests need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4).
- Surgery now adds to pain level while the regeneration is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts :)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 1
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Release Candidate 1
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
Note: please see the "known issues" section at the bottom of this post before reporting issues.
RC1 Changes and Fixes:
- Fixed M53A1 gear compatibility issues.
- Added respirator to special slot filter.
- Buffed slug recoil.
- Trader max stock is now factored by server player count.
- Reduce PMC labs spawns, they should favor spawning at the start of the raid.
- Fixed recoil continuing to climb if mouse button is being held, even with no ammo.
- Improved tweaks of BSG's weapon collision system. Significantly improved my own collision override.
- Fixed inventory animation smoothing not working consistently.
- Improved labs gas visuals.
- Added interactivity for lab's gas zones. There are three consoles that can be interacted with to reduce gas on labs.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars and Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- Surgery now adds to pain level while the regeneration is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Added Artem gas masks to special slot compatibility
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Test Build 1
SPT Realism Mod v1.5.1 for SPT 3.10.5 - Test Build 1
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off the gas. The gas must be turned off in order to access Gate 0, Cellars and Med Tent extracts. In the future this will be tied to a quest, and be expanded to other locations where appropriate.
- Animation Smoothing: attempted to remove some of the jank from BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- Surgery now adds to pain level while the regeneration is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Added Artem gas masks to special slot compatibility
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.