SPT Realism Mod v0.12.0 for SPT 3.6.1 - Full Release
SPT Realism Mod v0.12.0 for SPT AKI 3.6.1: Bayonets + Rifle Melee, Parallax + Zero Shift, & Armor Improvements
Fixes:
- Fixed pistol recoil climb multi config option not working, resulting in pistols having too high recoil climb.
- Fixed S pattern dispersion not being calculated correctly which meant dispersion stat wasn't making much of a difference and S pattern on some guns were too subtle.
- Fixed error in hit detection where right side hits offered less protection from side plates than it should have.
- Fixed arm stamina drain not taking weight into consideration properly, resulting in light weapons having similar drain to heavy weapons.
- Fixed late-game boss spawn chance being lower than it should be.
Significant Changes & New Features:
- Weapon Melee System: the player can strike with the rifle's muzzle, or bayonet, with a new keybind. This will do damage to bots, glass and lights. Some muzzle attachments increase melee damage, you can see the stat in the inspect menu.
- There are three new bayonet attachments: Mosin bayonet, 6Kh4 AKM/AK74 bayonet and M9 bayonet for M4A1.
- Bayonets act as attachments only due to technical limitations, They cannot be equipped as melee weapons. This may be improved on in future. The M9 and AK bayonet have to be attached to the gasblock, as this was the only way to get them working without resorting to modifying the muzzle brake/flash hider bundles which would make their muzzle flash look different.
- Melee with the weapon muzzle acts the same as melee with knives: it drains stamina and uses the melee skill. In addition, weapon weight and ergo affects the muzzle strike's damage and penetration.
- Bayonets can be bought from Jager lvl 1.
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Parallax and Zero Shift: red dot sights and optics now have parallax simulation. When the player moves their weapon while aiming, the dot will move in the opposite direction to simulate parallax. The amount of parallax corresponds to the sight's accuracy stat. Sights with a negative accuracy stat can now also lose zero. The reticle/dot will have a chance to move away from where the bullet will impact. This chance and the amount of shift is based on the weapon's recoil and the sight's accuracy stat. Changing the sights zeroing distance will fix the loss of zero.
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Secondary Armor: a new secondary armor zone has been added. Some armors will have this zone, listed in the inspect screen. These armors have increased area of secondary protection but generally of a lesser armor value. This zone represents the ballistic fabric that covers and contains the main armor plates that some armors have.
- A lot more of the front and back of the wearer is protected by this secondary armor, as well as the shouledrs. If the armor does not have side plates but has secondary armor, it will protect the sides with this lesser armor value.
- This is a significant buff to armor's like Module, PACA and 6B2 as they gain increased coverage of the same armor value as the main armor. Armor's like the 6B13, 6B23, IOTV etc. will have this secondary protection equivalent to level 3-5 armor.
- In general this is a buff to most armors against shotgun and pistol rounds.
Tweaks & Minor Changes:
- Bracing now regenerated stamina instead of just pausing arm stamina loss, but not as fast as mounting.
- Various tweaks to attachment and weapon stats, fixes for some weapon's recoil like Vectors.
- Minor improvements to stance animations.
- Increased ADS speed globally.
- Added stats for all 13.5 content (armor, attachments, rigs).
- Toned down Factory spawn waves.
- Increased variety for USEC tier 4 M4 and M14.
- Reduced the chance that PMCs spawn without a helmet at higher tiers due to conflicts with headset or mask.
- Added another bracket for PMC tier odds to config.
- Made attachment "flatness" stat affect the displayed weapon vertical recoil so it's easier to understand what it's doing.
- Increased sway reduction from bracing and mounting.