SPT Realism Mod v1.5.0 for SPT 3.10.5
SPT Realism Mod v1.5.0 for SPT 3.10.5
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
DO NOT CARRY OVER FILES OR CONFIGS FROM PREVIOUS BUILDS
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed trader-related errors caused by mod items not being set up correctly.
- Geiger + Analyser volume are now affected by headset gain.
Tweaks & Changes:
- Complete recoil rework: recoil has been completely refactored to address persistent bugs such as recoil suddenly driving upwards or downwards due to stutter or apps that take focus from EFT. It will feel different to some extent, as there is no vertical reset anymore.
- Dynamic map loot modifier: the more you loot on a map, the less loot there will be on subsequent runs. You have to play on a different map for the loot to "regenerate". Still needs to be balanced subject to feedback.
- Loot randomization: loot on bots and map loot has a chance to have the uses/resource/hp randomized. Does not apply to items inside containers yet.
- Added new visual effects for radiation, adrenaline and drug overdose. Radiation visual can be disabled.
- Weapon Collisions: config options to either tweak or override BSG's weapon collisions handling completely. Makes weapon length more meaningful and factors in ergo.
- Adapted mounting behaviour to take bipods into account properly. There is the option to enable Realism's mounting or use BSG's. Note that Realism's stances and stamina changes won't work correctly with BSG's mounting.
- Deafening mechanic had to be completely reworked due to BSG's changes to headsets and audio. It's not as in-depth as before but should be more consistent.
- Added config option to adjust aim punch. Reduced aim punch.
- Reload speed is now factored by player weight minus weapon, as factored by comfort stat.
- Improved ADSing with canted sight from stances.
- Many changes to weapon/attachment/ammo/armor stats.
- Added more logging options for debug and dev.
- Improved durability of bot weapons slightly.
- Added setting to give zombies HP more in line with Realism's balance.
- Increased the size of the heart hitbox, and increased damage dealt to it and the spine.
- Optimized bot generation.
- Completely overhauled how user templates are handled, old templates are no longer compatible but DevilFlippy and others have already made templates for most mods.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.