SPT Realism Mod v1.5.1 for SPT 3.10.5
SPT Realism Mod v1.5.1 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for hanging on loading players if Med Changes are enabled.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars or Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from some of BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod gear and weapons to Assault PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Presets need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4). Note this is meant for adding gear/weapons added by mods, not existing weapons or gear. If a bot loadout already has that weapon, your presets for that weapon will be ignored.
- Surgery now adds to pain level while the regeneration effect is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Reduced the "bot hear" and "bot reload" skills that bosses have, so hopefully they will not be silent with near-instant reloads anymore. Also lowered their Strength, Health and Endurance to make them on a level playing field with the player.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts :) Buffed Prapor insurance return chance.
- Tweaked and improved collision changes. If using "Collision Override", make sure to update to latest FOV Fix version (3.0.2)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.