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SPT Realism Mod v1.5.1 for SPT 3.10.5 - Test Build 1

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@space-commits space-commits released this 12 Feb 16:44
· 5 commits to spt-310 since this release

SPT Realism Mod v1.5.1 for SPT 3.10.5 - Test Build 1

ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES

DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER

Note: please see the "known issues" section at the bottom of this post before reporting issues.

Fixes:

  • Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
  • Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
  • Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
  • Refactored null checks to be more consistent.
  • Fixed ammo count in magazines always being known.
  • Fixed realistic zombie health option not being toggleable.
  • Improved compatibility with Questing Bots mod.
  • Fixed trader errors if mod item is not properly set up.
  • Fixed base price adjustments being reset on trader refresh.
  • Fixed camera not updating rotation if changing lean while firing.
  • Fixed medical effects carrying over between raids.

Tweaks & Changes:

  • Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
  • Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
  • Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off the gas. The gas must be turned off in order to access Gate 0, Cellars and Med Tent extracts. In the future this will be tied to a quest, and be expanded to other locations where appropriate.
  • Animation Smoothing: attempted to remove some of the jank from BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
  • M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
  • Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
  • Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
  • Surgery now adds to pain level while the regeneration is active.
  • Tweaked HP loss penalties to be 5-15% less punishing.
  • Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
  • Adjusted scav's vitality skill so they bleed out more often.
  • Added Artem gas masks to special slot compatibility

Known Issues:

  • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
  • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
  • Balancing is always on-going.
  • Glock 18C recoil is bugged, BSG issue.
  • High ready sprint animation bugs out sometimes, BSG issue.
  • Can hit self with melee in the legs.
  • SPT/EFT is cursed.