Releases: space-commits/SPT-Realism-Mod-Client
SPT Realism Mod v0.14.2 for SPT AKI 3.7.1
SPT Realism Mod v0.14.2 for SPT AKI 3.7.1
Fixes:
- Fixed aim getting stuck resetting to original point of aim after firing when both horizontal reset and vertical reset are enabled. Improved reset generally. Added a new config option to further tweak reset.
- Fixed walk speed not updating when going from active aim to ADS.
- Fixed melee not doing any damage due to null ref exception.
- Fixed some of the reload/fix/chamber speed code affecting bots and vice versa.
- Fixed the recoil intensity config option not doing anything.
- Added new weapons to mastery.
- Fixed player camera distance to sights changing if ADSing out of a stance.
- Fixed time of day and map type not affecting bots that use presets (bosses, rogues, raiders, some PMC weapons).
Tweaks & Minor Changes:
- Added a 5th tier of PMCs. Tier 4 has been lacking in terms of exciting weapon builds, so Tier 5 fills that roll now. Both Bear and USEC tier 5 use the same weapons and gear. They have over 200 preset weapon builds to choose from, more can be added over time. These builds are generally what Realism would consider meta, either low recoil or high ergo or a balance of the two (balanced to Realism's attachment and weapon changes). Some have thermals. Feel free to submit your own builds to me and they might get added! The armor and ammo they use are balanced with Realism's ballistic changes in mind, they might have ammo or armor that's considered bad or mid-tier if not using Realism's ballistic changes.
- Added player health multi to config.
- Added the possibility of knocking down the player or bots from headshots the same way as can be done with leg shots.
- Made stance to idle transition while walking smoother.
- Increased vertical recoil of 5.56 and 5.45 guns. Increased visual recoil of DMRs.
- Buffed KS23 buckshot damage.
- Increased chance of Bigpipe having a grenade launcher.
- Reduced the impact of ammo recoil stat on rearward recoil.
- Nerfed 7.63x51 and 7.62x54r damage, especially FMJ type ammo. It's still very powerful, but not as OP as before.
- Bot's holstered weapons should no longer have their flashlights on, which previously gave away their positions and looked strange.
- Various small tweaks to some weapon and attachment stats. Stock adapters which reduce vertical recoil had their horizontal recoil increase cut in half and replaced with an increase to camera recoil. Redid G36 stock recoil to make more sense.
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
- Can hit self with melee in the legs.
SPT Realism Mod v0.14.1 for SPT AKI 3.7.1
SPT Realism Mod v0.14.1 for SPT AKI 3.7.1
Fixes:
- Fixed audio issues, audio should now be almost identical to unmodded EFT.
- Fixed ADS speed not updating if lowering faceshield/NVG while aiming.
- Fixed melee not cancelling ADS.
- Fixed slow PKM/P reload speed.
Tweaks & Minor Changes:
- Decreased the amount by which headsets reduce audio volume by 10-15%.
- Made player weight decrease hipfire accuracy and lowered it in general.
- Made exceptions for the PKM/P in ergo calculations so that there's an actual point to modifying it to increase ergo. Its base ergo is essentially higher.
- Buffed AK drum mag reload speed. Added recoil reduction stats to PKP barrel since it has an integrated muzzle device.
- Added a bit of movement when ADSing from idle to make it look less stiff.
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
- Can hit self with melee in the legs.
SPT Realism Mod v0.14.0 for SPT AKI 3.7.1
SPT Realism Mod v0.14.0 for SPT AKI 3.7.1
Fixes:
- Fixed camera bugging out if getting up from prone while mounted using the crouch keybind.
- Fixed bug with weapon inertia looking off
- Fixed sidestep causing red dot position to shift.
Tweaks & Minor Changes:
- Rebalanced weapons. Buffed AKM-pattern weapon recoil. Nerfed 5.56 rifle recoil.
- Toned down body/armor hit sounds more, they longer play if it's the player getting hit.
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- There might be differences in audio between Realism and un-modded if the deafening mechanic is enabled.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
- Can hit self with melee in the legs.
SPT Realism Mod v0.13.1 for SPT AKI 3.7.0 - Hotfix
SPT Realism Mod v0.13.1 for SPT AKI 3.7.0 - Hotfix
Fixes:
- Fixed randomly hitting your own arms when using melee with rifle.
- Fixed mounting and bracing not increasing weapon accuracy.
Tweaks & Minor Changes:
- Added some more quest keys to bot loot pool.
- Minor stat adjusments.
- Toned down body/armor hit sounds.
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- There might be differences in audio between Realism and un-modded if the deafening mechanic is enabled.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
- Can hit self with melee in the legs.
SPT Realism Mod v0.13.0 for SPT 3.7.0
SPT Realism Mod v0.13.0 for SPT AKI 3.7.0:
Update for SPT 3.7.0. There have been major changes from both SPT and EFT, so there will likely still be bugs and issues. Please report them with as much detail as possible.
Fixes:
- Fixed the bayonets casting shadows when using a flashlight.
Tweaks & Minor Changes:
- Melee can now be held back by holding the melee keybind. This can prevent some situations where bots push the weapon away.
- Melee damage has been significantly buffed, especially against armor, in order to extend its usefulness.
- Buffed melee damage vs. armor significantly. May be too OP, will tweak more.
- Added new armor, ammo, rigs and weapons to bot pools.
- Ammo recoil stat now affects shotgun/bolt-action pump/bolt speed.
- Increased the impact that ammo recoil stat has on weapon recoil.
- Various balance changes to weapons and attachments.
- Made deafening from shooting last longer (can be configured).
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- There might be differences in audio between Realism and un-modded if the deafening mechanic is enabled.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
SPT Realism Mod v0.12.0 for SPT 3.6.1 - Full Release
SPT Realism Mod v0.12.0 for SPT AKI 3.6.1: Bayonets + Rifle Melee, Parallax + Zero Shift, & Armor Improvements
Fixes:
- Fixed pistol recoil climb multi config option not working, resulting in pistols having too high recoil climb.
- Fixed S pattern dispersion not being calculated correctly which meant dispersion stat wasn't making much of a difference and S pattern on some guns were too subtle.
- Fixed error in hit detection where right side hits offered less protection from side plates than it should have.
- Fixed arm stamina drain not taking weight into consideration properly, resulting in light weapons having similar drain to heavy weapons.
- Fixed late-game boss spawn chance being lower than it should be.
Significant Changes & New Features:
- Weapon Melee System: the player can strike with the rifle's muzzle, or bayonet, with a new keybind. This will do damage to bots, glass and lights. Some muzzle attachments increase melee damage, you can see the stat in the inspect menu.
- There are three new bayonet attachments: Mosin bayonet, 6Kh4 AKM/AK74 bayonet and M9 bayonet for M4A1.
- Bayonets act as attachments only due to technical limitations, They cannot be equipped as melee weapons. This may be improved on in future. The M9 and AK bayonet have to be attached to the gasblock, as this was the only way to get them working without resorting to modifying the muzzle brake/flash hider bundles which would make their muzzle flash look different.
- Melee with the weapon muzzle acts the same as melee with knives: it drains stamina and uses the melee skill. In addition, weapon weight and ergo affects the muzzle strike's damage and penetration.
- Bayonets can be bought from Jager lvl 1.
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Parallax and Zero Shift: red dot sights and optics now have parallax simulation. When the player moves their weapon while aiming, the dot will move in the opposite direction to simulate parallax. The amount of parallax corresponds to the sight's accuracy stat. Sights with a negative accuracy stat can now also lose zero. The reticle/dot will have a chance to move away from where the bullet will impact. This chance and the amount of shift is based on the weapon's recoil and the sight's accuracy stat. Changing the sights zeroing distance will fix the loss of zero.
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Secondary Armor: a new secondary armor zone has been added. Some armors will have this zone, listed in the inspect screen. These armors have increased area of secondary protection but generally of a lesser armor value. This zone represents the ballistic fabric that covers and contains the main armor plates that some armors have.
- A lot more of the front and back of the wearer is protected by this secondary armor, as well as the shouledrs. If the armor does not have side plates but has secondary armor, it will protect the sides with this lesser armor value.
- This is a significant buff to armor's like Module, PACA and 6B2 as they gain increased coverage of the same armor value as the main armor. Armor's like the 6B13, 6B23, IOTV etc. will have this secondary protection equivalent to level 3-5 armor.
- In general this is a buff to most armors against shotgun and pistol rounds.
Tweaks & Minor Changes:
- Bracing now regenerated stamina instead of just pausing arm stamina loss, but not as fast as mounting.
- Various tweaks to attachment and weapon stats, fixes for some weapon's recoil like Vectors.
- Minor improvements to stance animations.
- Increased ADS speed globally.
- Added stats for all 13.5 content (armor, attachments, rigs).
- Toned down Factory spawn waves.
- Increased variety for USEC tier 4 M4 and M14.
- Reduced the chance that PMCs spawn without a helmet at higher tiers due to conflicts with headset or mask.
- Added another bracket for PMC tier odds to config.
- Made attachment "flatness" stat affect the displayed weapon vertical recoil so it's easier to understand what it's doing.
- Increased sway reduction from bracing and mounting.