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https://sparkle-project.org/documentation/#1-add-the-sparkle-framework-to-your-project
Normally people would see the error when debugging the app in Xcode. You can't keep library validation on if you use an adhoc-signature (i.e, "Sign to run locally"). For distribution developers usually sign their application with a Developer ID certificate and notarize their application so this is not an issue there. |
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Hi,
I'm working on a Mac app that I could archive, package into a .dmg, and use as normal. However, after implementing Sparkle to have auto-updates, the app would run via Xcode, but it wouldn't run when archived.
When clicking on the app's icon, I'd see the icon animate as if the app was going to open, but it wouldn't do anything. No error, no warning, anything. Looking at the Console app I found there was an error stating something like "Mapped file has no Team ID and is not a platform binary".
After some digging, I found a working solution, as described on this SO answer. For me it was enough to "Disable Library Validations".
Is this something expected? Am I doing something wrong?
Thanks!
Daniel
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