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This repository was archived by the owner on Sep 19, 2022. It is now read-only.
This repository was archived by the owner on Sep 19, 2022. It is now read-only.

Item purchasing #16

@erlend-sh

Description

@erlend-sh

Player can purchase items for a Leader, using the Coins the Leader has in their inventory. Leaders do not share coins.

In iteration-1, a Leader will be able to equip only three items:

  1. Weapon (sword, staff, spear etc.)
  2. Armor
  3. Consumables

UI styling mockup:
shotcaller-equipment

UI elements mockup:
shotcaller-sidebar

Resources:

Upon purchasing an item, the item will appear in the Leader's inventory after 10 seconds.

Weapons

Leaders have different competencies with types of weapons. For example, Archer-person might get bonus attribute when using any ranged weapon like a bow, slingshot or crossbow. Whereas if they equip melee weapons like a sword or an axe, they suffer an attribute penalty.

In iter-1 however we'll probably just set some Leaders to melee and others to ranged and entirely disallow them from using weapons not in their competency.

Armors

Straight forward attribute boosting, focused on damage mitigation.

Consumables

Items with limited number of uses. See for example Coffee.

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