Become a sponsor to Andreas Drewke
Hi, I am a passionate software developer with about 15 years of professional career and lots of additional years doing hobby/private software development.
So let me tell you why it could be interesting to sponsor me:
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I am mostly into game development plus game development eco systems that allow to create platform independent games as I was from the beginning an (open source) operating system enthusiast - I love them, I like to support them
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Most of the time I am developing our C++ based TDME2
3D engine with my mates from Mindty, which aims to be platform independant and lightweight, but still pretty complete, so if you have a interest in lightweight platform independent 3D engines it might be interesting to support me -
I also develop and maintain our
- C++ transpilable, easy to use, scripting language called MinitScript
- C++ based graphical user interface, originally for games, named A-GUI
- C++ network library, originally for games, named Yannet
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I plan to
- extract and release a JSON validator from BBT that is able to validate the JSON's (sub) data primitives(int, float, bool, string), array and dictionary data types by a textual definition in a separate repository
- extract and release TDME2 installer as a own product in a separate repository
- develop a artifical intelligence that is able to understand and produce language, which is able to do information processing and storage, so it can talk about a (game's) world, in terms of questions and answers, and such, it will be named "Talkative", its main purpose will be communication between nonplayer characters and nonplayer characters(where a player character can listen to), as well as nonplayer characters and player characters
- develop a kind of "artifical intelligence" that is able to produce music in response to (perception) signals, it will be called "LiveMusic"
- extract some sort of (mini) Electron from TDME2, so this could also be interesting in future as with TDME2 (mini) Electron you could easily create stunning UI desktop/mobile applications even by using a adapted code and WYSIWYG UI editor, ...
- develop a UDP based browser using Yannet, A-GUI and MinitScript
Featured work
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andreasdr/tdme2
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
C++ 180 -
andreasdr/minitscript
MinitScript - The mini C++ transpileable scripting language
C 4 -
andreasdr/a-gui
A-GUI - C++ based graphical user interface for games
C 1 -
andreasdr/yannet
Yannet - C++ network library for games
C 1 -
andreasdr/xfl
XFL is a lightweight implementation of Adobe Flash XFL and related things and GSAP library tweens for Haxe/OpenFL
Haxe 15 -
andreasdr/xfl-test
This is just a small XFL demonstration application, see https://github.com/andreasdr/xfl
Haxe 3