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Portal generation: Deterministic choice of materials #327

@Thorinwasher

Description

@Thorinwasher

Use Case

Currently the material choice for gate generated blocks is (in some cases) completely random from the selection of materials in the gate format. We have had some discussion about choosing the gate generated button from the sign material. But this concept can also be more widespread

Proposed Solution

For the button one, we can make the tree types match for the sign and buttons. And also do similar stuff with underwater portals and coral wall fans.

This consept could be expanded to other gate generation, but I will leave that as a question to be answered in this issue on how to do that better than fully random generation.

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    REWRITEThis task/issue only applies to the rewritten version of the plugin (currently in ALPHA)enhancementA suggested addition to the plugin.

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