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Depth buffer overflow for ZedX via g-streamer command #73

@KavitShah1998

Description

@KavitShah1998

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Description

Observed on Jetson Orin 64GB dev kit + duo capture card + zedX camara (Jetpack 6.1 with ZED SDK 5.0)

I am trying run this sample command from zed-gstreamer Readme (here)

I am seeing that rgb is fine, but depth image seems to be over-flowing i.e. if you see the depth map, there is a recurring gradient from left to right on the white board ... expected would be that the gradient is uniform from left to right of the board.

This probably indicates that depth data is not going to give me true depth readings (even if it were unsigned ints)

Image
Image

Steps to Reproduce

Running this sample zed-gstreamer command from cli - https://github.com/stereolabs/zed-gstreamer?tab=readme-ov-file#local-leftdepth-stream--demux--double-streams-rendering

Expected Result

The depth map should have a uniform gradient with variation in depth

Actual Result

The depth map gradient is not varying uniformly, i.e. depth data is not giving true value of depth

ZED Camera model

ZED

Environment

OS : Ubuntu 22.04
Platform : NVidia Jetson Orin AGX 64 GB developer kit
Zed SDK : 5.0
Zed Driver : 1.3.0
Camera : Zed X

Anything else?

No response

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