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Importing multiple instances from FBX doesn't work #1402

Answered by tebjan
maximesouvestre asked this question in Q&A
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Hello, I believe that isn't implemented, looks like multiple instances and multiple animations aren't supported. can you export the .fbx differently so that the meshes are all "baked"? otherwise, you might need a tool similar to this: https://github.com/JackPilley/BlenderToStrideAnimationSeparator

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