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Community Projects
Tebjan Halm edited this page Sep 19, 2023
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This page provides a consolidated list of user-created, community-driven projects for reference by those seeking to learn, work with, or integrate the Xenko game engine. These projects are in-addition to fantastic examples already included with the engine! If you'd like to add your project, please submit a PR with necessary updates to the README and details of what your project is and what examples it provides -or- ask around on the official discord.
- Entity Processor Example - Custom Entity Component + Processor
- StrideToolkit - Small NuGet package, which provides several useful extensions and utilites to make things a bit easier.
- XenkoByteSized - Various Procedural Renderings
- ShaderExplorerForStride - Explore Stride source shader implementations
- FlowingWater - Flowing water shader implementation
- VoxelGIPrototype - VXGI inspired Global Illumination shaders (merged as of Stride v4beta2)
- XenkoVoxelExample - minecraft like voxel brick world
- CustomRootRenderer - Render custom shaders correctly into a scene
- StrideFogOfWarPlus - Moba/Platformer/RTS FogOfWar System (no LoS)
- StrideTriplanarShader - Triplanar Shader for Stride
- StrideMeshOutlineRenderFeature - Mesh Outline Render Feature
- Object Info Render Target Example - Renders object information onto a render target
- Screen Space Decal Example - Screen space projected decal system
- Screen Space Decal Root Renderer Example - Screen space projected decal system using RootRenderFeature
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TR.Stride
- TR.Stride.Atmosphere - Implementation of UE4 atmosphere rendering
- TR.Stride.Ocean - Ocean Water rendering
- TR.Stride.Terrain- Height Map Terrain
- TR.Stride.Gameplay - Manage savegames
- UnrealMotion - Unreal engine motion blur for Stride
- XenkoByteSized - Vehicle Scene
- XenkoRotatingSun - Rotating Sun
- XenkoByteSized - Subdivided Plane Mesh
- XenkoTerrain - Mesh terrain implementation
- XenkoMCTerrain - Marching Cubes Terrain
- XenkoHMTerrain - Height Map Terrain
- StrideTerrain - Height Map Terrain
- XenkoByteSized - Split Screen
- Stride3dSplitScreen - Another Split Screen
- StrideCameraController - Swapping Cameras/Resident Evil Style
- XenkoByteSized - Trigger Scene
- XenkoCommunity.ImGuiDebug
- Using Myra UI in Stride Tutorial
- Clean UI with no Post FX in Game Studio and Game
- CodeOnlySample - Sample project with code only
- XenkoWindowFromCode - Launch a game window from code only
- ClientServerSample - Headless server (Physics only, no game tick loop)
- Stride.Networking.Simple - Asynchronous NetworkScript example for client-server communication
- Loading additional asset databases
- LoadObjTest - Runtime load an asset from a filesystem WavefrontOBJ file in code.
- XenkoVisualStudioTemplates - Script and shader templates for Visual Studio
- BlenderToXenkoAnimationSeparater
- Distant Worlds 2 - Vast, pausable real-time 4X space strategy game
- Starbreach - First/Third Person Shooter
- Rollerghoaster - Race against online and local ghosts on procedural tracks
- FPS Infinite - Procedural FPS with VR support
- Once Upon A Lan - Multiplayer isometric arena brawler over LAN
- BallsOfSteel
- XenkoSpaceShooter
- XenkoAsteroids
- TurnBasedBattleSim
- Harrowing Flight - Student Game Project
- Glasses - Global Game Jam Entry
- vvvv Showcase - Many large-scale interactive media projects made with vvvv
- Awesome-Stride - A list curated by Doprez for a collection of unverified Stride resources