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Merge pull request #153 from su2code/bigfooted-patch-5
Update Species_Transport.md
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_tutorials/design_features/Species_Transport/Species_Transport.md

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@@ -179,7 +179,7 @@ Here the user can also fix certain Design variables by simply not using them in
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```
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% ----------------------- DESIGN VARIABLE PARAMETERS --------------------------%
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%
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DV_KIND= FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT, FFD_CONTROL_POINT
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DV_KIND= FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D, FFD_CONTROL_POINT_2D
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%
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% Marker of the surface in which we are going apply the shape deformation
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% NOTE: for deformation the outlet should be a MARKER_SYM to hinder the mesh being ripped apart.
@@ -188,9 +188,9 @@ DV_MARKER= ( wall )
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% Parameters of the shape deformation
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% - FFD_SETTING ( 1.0 )
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% - FFD_CONTROL_POINT ( FFD_BoxTag, i_Ind, j_Ind, k_Ind, x_Disp, y_Disp, z_Disp )
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DV_PARAM= (BOX, 2, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 3, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 4, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 5, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 6, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 2, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 3, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 4, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 5, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 6, 1, 0, 0.0,
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DV_PARAM= (BOX, 2, 0, 0.0, 1.0); (BOX, 3, 0, 0.0, 1.0); (BOX, 4, 0, 0.0, 1.0); (BOX, 5, 0, 0.0, 1.0); (BOX, 6, 0, 0.0, 1.0); (BOX, 2, 1, 0.0, 1.0); (BOX, 3, 1, 0.0, 1.0); (BOX, 4, 1, 0.0, 1.0); (BOX, 5, 1, 0.0, 1.0); (BOX, 6, 1, 0.0, 1.0)
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% Excluded FFD points that are fixed to keep a nice geometry and mesh
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%DV_PARAM= (BOX, 0, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 1, 0, 0, 0.0, 1.0, 0.0 ); (BOX, 0, 1, 0, 0.0, 1.0, 0.0 ); (BOX, 1, 1, 0, 0.0, 1.0, 0.0 );
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%DV_PARAM= (BOX, 0, 0, 0.0, 1.0); (BOX, 1, 0, 0.0, 1.0); (BOX, 0, 1, 0.0, 1.0); (BOX, 1, 1, 0.0, 1.0);
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%
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% Value of the shape deformation
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% first row: lower row y-direction
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Figure (5): Baseline and Optimized Mesh with the respective FFD-Boxes.
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![Optimization Cycle](../../tutorials_files/design_features/Species_Transport/images/opt_cycle.gif)
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Figure (6): Optimization series from baseline to final mesh with FFD-Boxes.
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Figure (6): Optimization series from baseline to final mesh with FFD-Boxes.

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