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[Candela City] Clear seam on floor texture #5176

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pedropaulosuzuki opened this issue Oct 6, 2024 · 4 comments
Open

[Candela City] Clear seam on floor texture #5176

pedropaulosuzuki opened this issue Oct 6, 2024 · 4 comments

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@pedropaulosuzuki
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Description

Unfortunately, it seems this texture is not tiling correctly, for some reason.

Screenshot from 2024-10-05 21-42-38

Configuration

STK release version: 1.4

STK Source (PPA, distribution package, official binary, etc.): Flatpak

@pedropaulosuzuki
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Checking other tracks, we also have some UV map stretching on Antediluvian Abyss.

image

@kimden
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kimden commented Oct 17, 2024

I suppose most standard tracks will be updated graphically for 2.0 release, and there are many things to improve in most of them (many of them lack even a subdivision). I personally will fix them if no one more experienced does.

@pedropaulosuzuki
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I suppose most standard tracks will be updated graphically for 2.0 release, and there are many things to improve in most of them (many of them lack even a subdivision). I personally will fix them if no one more experienced does.

I believe it is very important that we fix this before launching 1.5, as it will be the last 1.x release that everybody will remember and test when studying this era of STK, and having the best and most polished version for a final release is a must! I personally never made assets for STK, so you're probably more qualified for this fix than I'd be.

@kimden
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kimden commented Nov 3, 2024

Some of the really needed changes require getting rid of compatibility, so not everything can be done for 1.5. Also, I think there were suggestions to have 1.6 if even more improvements are made way before 2.0 is even close to release.

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@kimden @pedropaulosuzuki @CodingJellyfish and others